Do you have discord channel if so what is if more confused, alot text things trying understand.
Free downloadable multiplayer online fantasy medieval RPG for PC (win64 only) · By
Ya, I thought about using Google voice or finding something online to let me temporarily use another phone number to get my discord account validated, but ultimately didn't really want to do something shady. I contacted their support and went back and forth a bunch of times, but they just don't seem to care. I haven't used discord much, but I figure if I'm having this issue this fast, it probably happens a lot. We're working on getting some forums set up on the howlbreath website. It isn't quite the same, but I think it will make a good place for discussions and ideas like this
Hey Kazzarat
For hunger, you don't regen how/mp/sp as much as you get hungrier. Eating food (which can be created with a spell, bought from shopkeeper, or found from monsters) both reduces hunger and increases the amount of HP you regen on the next regen. You're right that this isn't documented anywhere, I'll make sure info gets added for it in various places!
For defense stats on gear, they don't effect crit chance at all. The defense that armor gives goes into some equations when you are attacked to determine whether or not you take damage and how much. It's also based highly on the attacker's weapon and abilities. The higher the defense, the higher chance you avoid damage at all and also the less damage you take when you don't avoid completely.
Mining is all done in the underground areas, which can be entered from the main towns as well as the contested land and a couple other spots. There is a dark spot in the map for their entrances, when you find them, they look like a dark hole mostly surrounded by a metal gate. Thanks for bringing this up, I'll make sure we get the maps updated to show where they are and add some info about the underground/entrances to the mining web page!
For stats: strength allows you to wear heavier armor, wield heavier weapons, swing heavy weapons faster, and increases physical damage. Dexterity increases your probability to physically hit opponents and also decreased your probability to be hit by opponents. Vitality increases your max HP, increases your hp regen, and slightly decreased damage taken. Intelligence allows you to learn better spells, increases your cast probability, and increases your magic damage. Magic increases your max mp and increases your mp regen. Charisma is needed to start a guild and also slightly increases your luck for finding items when fighting monsters. Again, this was missed in documentation and I'll make sure it gets added to the website and probably the help pages!
Thanks for posting all of the questions, they pointed out some oversights that will definitely help people once we updates out in the next couple days! Let me know if you have more questions!
Ah yes, there are some golems and hounds down there, so helps to level up a bit before going. By the way, the pickaxe needed for mining requires a fair amount of strength for full swing, keep that in mind if you're planning to do some mining.
We're likely going to do a bonus exp event next weekend. I'll post on itch once all the details are worked out, keep an eye out!
Ok, see now what saying only says speed 10-130 No clue what that that was referring to.
Other, Gear no way see what def it has
Other issue found frost manual, lack int but no info on what int need or what stat need to learn it say unable learn this.
Right now hit level 40 Not sure what do right now tryed mining, not getting much drops, hell hounds very painfull - so far only found copper no way get 25 ore 35 steel ore need crafted single item.
As for now not sure what to do.
Hey Kaz,
Ah, we'll make the speed str requirement more clear in the text, it is unclear right now! We should also be able to add armor defense to the descriptions as well (currently I think they do show when you look at them in the blacksmith, just not in your own bag). Frost manual requires 50 intelligence to learn -- we'll get that info added to spell manuals as well.
For mining, it gets easier as your mining skill increases. Some mining rocks contain more copper, while others contain more iron. The entry underground zones have a little more copper than iron. Further into the underground, the rocks get more fruitful, but you'll want to be a higher level before going too deep. I do think there might be too many hounds in the entry underground zones right now, we'll probably reduce them in those areas in the next update.
Thanks for bringing all of this up. We're working on updates to address these as well as what you brought up previously. Should have a small update out later today or tomorrow!
Issue on account Ingame name Que, same alt Viv Skills cap @ 24% - Made 4 th slot to day working fine on new alt: TheMaster Only leveled short bit on alt so not sure issue skills is. Que able level hand attack - not sure issue learning skill book caused issue or something els - bug before hand.
Other issue Log in invontry get gets messed up.
Yes, all skills are capped based on specific stats/level. Sorry, this is missing from the UI right now, I'll see if we can get it added for the next update. In the mean time, here's the info on what skills are capped on what:
Hand Attack, Mining, and Manufacturing: capped at 2x Strength (so need 50 STR for 100%)
Short sword, long sword, fencing, axe, bow, shield, and fishing: capped at 2x Dexterity (need 50 DEX for 100%)
Magic and staff attack: capped at 2x Magic (need 50 MAG for 100%)
Magic resistance: capped at 2x level (need to be lvl 50 for 100%)
Pretend corpse and alchemy: capped at 2x Intelligence (need 50 INT for 100%)
Poison resistance: capped at 2x Vitality (need 50 VIT for 100%)
Sorry for the confusion, we'll get it added!
Kaz,
We were able to get an update out in the past hour that addresses a lot of the things you brought up, thanks again for pointing them out! Take a look at the dev log on itch or the update page on our website for more information. The next time you log in, it should prompt you to run the updater, which will update you to the current version. You can also re-download the entire installer (from itch or howlbreath.com), but the updater will be a little faster.
Log in inventory shift to center area, where most loot ends up in it self kinda of not greate short all loot from one spot, As far log in move map weapons - potions food to 4 corners log off - log back in weapons potions all shift to middle jumbled. then have to reshort all stuff. I will see with update if issue fixed.
Are you logging in from the same computer every time? The game saves a local file that stores the position of all the items; if you log in from a different computer it won't be able to load it and will default everything to the middle.
Does it happen every time or just some times? If it's a problem every time you log in, then you might check that you can write to the ProgramData directory, for howlbreath it's at: C:\ProgramData\howlbreath\. When the inventory configuration is working correctly, you should have a ".bagcfg" file for each character in that location. If it doesn't occur every time, then it's likely a bug in the client -- if this is the case, any details on when you do/don't see it would help us reproduce so we can fix it.
We didn't change anything in regard to the inventory locations, so I would expect the issue remains.
Try run updater:
Howlbreath updater v1.8.6
Checking if updates are needed...
Checking ../license.rtf...already up to date!
Checking ../bin/howlbreath.exe...already up to date!
Checking ../third_party_licenses/glew_license.txt...already up to date!
Checking ../third_party_licenses/cryptopp_license.txt...already up to date!
Checking ../content/pack8.zla...already up to date!
Checking ../content/pack9.zla...updating...
unable to delete cache before downloading (2), probably was not cached Stops here, Try load game crashes at 26% - try redownlaod files. Downloading new client working now, not sure issue updater.
Yep, you found copper rocks -- there are more copper rocks in the entry underground zones than iron rocks. The mining rocks respawn as soon as you see them disappear, but they do not respawn in the same spot, you have to search for them. Note that the monsters in the entry underground zone are similar throughout the zone. As long as you do not go into the next zone, the monsters won't change much. I'm guessing you just didn't venture throughout the zone enough -- it's a fairly large area
Looked around first area, Before going to 2 nd entrance, did not see any other rocks to mine, try look around 2 nd entrance have yet see any stones. very limited amount stones looking, At point lack magic res for howler dmg or need find better gear. move further in then starting area sizable area there as is.