Hey hey! Small Time Adventures is just a couple of weeks old, but It's already had a big update! The game is a short and simple fantasy RPG that gives players some tools to build complex characters while keeping all the mechanics really simple for the GM. All of the enemies/NPCs/threats have a Target Number that represents their capability or threat. Players build a pool of D6s from "slices" of cliché fantasy classes and succeed if one of the rolled dice meets or beats the Target Number. If the GM needs to roll for anything, they roll a single D6 and the enemy/NPC/threat succeeds if the result is equal to or lower than the Target Number.
While that pretty much describes the whole game, the updated version has an inventory system and an armor system for players to play around with. And yes, I was able to keep it all on one page.