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Quality Structures

Descriptive error messages and better error handling for GameMaker data structure functions · By YellowAfterlife

Issue on 2022.6 project?

A topic by PolyCrunch Games created Sep 09, 2022 Views: 153 Replies: 1
Viewing posts 1 to 2

Hi YAL,

I have a very rare weird crashing in the game, and I wanted to make sure there wasn't any memory screw ups with data structures. So I converted the project manually with some patience and regex.

But I'm getting a crash on boot up, no code from the very first two objects in the first scene is being executed, as the two objects output a debug log, but nothing is shown besides:

Igor complete.

[Run] Run game

C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2022.6.0.23/windows/Runner.exe  -game "C:/blablablaba.win"

Setting scheduler resolution to 1

Attempting to set gamepadcount to 12

DirectX11: Using hardware device

Collision Event time(microsecs)=1762


And then I just get a dialog (I couldn't paste the image apparently), saying:

Micrsoft visual C++ Runtime Library:

Runtime Error!

Program:

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more info


Any pointers? Does the current package work on GM2022.6? If yes, then I must have done something wrong somewhere.

Developer

Anything that pops up a hard crash (the one that shows a numeric error code) or a runtime error is something to file a bug for with YYG - the extension is purely GML code so there’s nothing to cause such errors on its end.