Hi YAL,
I have a very rare weird crashing in the game, and I wanted to make sure there wasn't any memory screw ups with data structures. So I converted the project manually with some patience and regex.
But I'm getting a crash on boot up, no code from the very first two objects in the first scene is being executed, as the two objects output a debug log, but nothing is shown besides:
Igor complete.
[Run] Run game
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2022.6.0.23/windows/Runner.exe -game "C:/blablablaba.win"
Setting scheduler resolution to 1
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
Collision Event time(microsecs)=1762
And then I just get a dialog (I couldn't paste the image apparently), saying:
Micrsoft visual C++ Runtime Library:
Runtime Error!
Program:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more info
Any pointers? Does the current package work on GM2022.6? If yes, then I must have done something wrong somewhere.