1/ Demon's Dream
A/ Main Storyline Changes/progression
We had a major issue with our main storyline that we wanted to fix. The point of view of the original script was in "YOU" but It felt weird now that we have the complete script because Tommy is such a particular/singular protagonist now. We've decided to make some major changes about it without changing our original script. I hope you'll enjoy the early plot twist we've prepared for you at the beginning of the game!
Our writer, Arby, has progressed the dating event this week. Finishing Aaron second and third dating scenes and some Daeyun dating scenes too!
B/ Doing more maps and Tilesets
Here some previews of pixel assets Satyroom has been doing for the game.
C/ Battle System
The battle system will be a classical turn by turn RPG but will have some Octopath traveller mechanics. mainly the shield break one. If you attack the enemy with the right type of attack (that they are weak against) you can now break their shield
and stun them for a turn or two. Some classes will be good at breaking shield with multi attacks while other will be better
at bursting the enemies down after they are stunned! so you'll have to choose your strategy wisely.
For example, Aaron's Batter Class will be able to throw volleys of elemental balls toward his enemies for little raw damage but a lot of shield break value!
Of course, because the game is rather short we've greatly reduced the amount of weapon/magic types to simplify the fighting experience.
At the moment, the current attack types are :
- Physical: (includes any type of physical/material attacks/skill)
- Hell : Demonic/Dark magic/weapon
- Heaven: Angelic/Holy magic/weapon
- Elemental: Fire/Ice/wind/earth magic/elemental weapon.
- Humanity: Emotion/Imagination/Desire/Lust based attacks/skill
D/ Final preparation for eventing.
We've made the final changes/tweaks on the dialog system so that we can slowly add all the event from the script one by one now.
Next week we will try implementing an entire sex scene with RedGart!
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2/ Muscle Management
A/ Main Storyline Changes/progression
Most progression those weeks have been made in the storyline. We've decided the entire course of the Harem Route and what sex scene we want. Like the normal route, It will start with Kurosaki but It will have a major twist very fast! I hope you'll enjoy seeing another new lewd side for each main character that was available in the normal route! As a reminder, the Harem Route will be a linear Route that includes all the main characters of the game in a brand new storyline mostly focused on more hardcore sex/corruption/drug and mind break.
We are starting to make the first new Kurosaki scenes and see how they look. Maybe we will have some pictures of it next week? I will try to press Syunta-san a bit more ;)
B/ Full Game UI - Title Screen done.
I (Satyroom)'ve finished programming the entire title screen. It took way more time that it should have because for some unknown
reasons nobody made a RPG MAKER plugin for event recollection... So I had to do everything by myself. To be honest, It is not 100% an improvement on the original UI as it features less information but It is way faster to navigate to and both CG and Events associated to them can be seen in the same place.
Reminder that the whole game will be playable with the mouse and mouse wheel. Point and Click.
C/Intro
I've programmed the entire intro but the intro of the original game was kind of pointless in the end so we might totally change it depending on how the new remake gameplay will be.
D/ Remake Events
Bad news... I don't have much to show yet this week. We have the translated events and all the rescaled HD sex animations but the original game was programmed in such a way that the main characters could change outfits and I will like to keep that in the remake of course that's why we are waiting for every base system is programmed correctly before making any event. We will have heavy meetings next week with Rick to speed up the programming process! Thank you for your patience!
E/ Mini games and gameplay
I took time and now I know how to make point and click mini games in RPG MAKER MV. That being done, I'm slowly starting to create the map the player can explore and remake the mini-games! I will show you more of it next week!
I know that Management Progress seems slow but it is just because there is a lot of behind the scenes conversion, translation, and programming that I can't really show! I will try to show better content next weeks!
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3/ REWARDS
Exbitionnist tier reward will be posted on twitter. If you see your character and want some changes or whatever please send me a twitter DM!
VIP Tier Reward: All the blogs and VIP Page will be updated after the release of both games. Each artist/collaborator will post his experience during the game production, sketches, first ideas etc....
The VIP page will contain an art book and special unique assets not used in both games or brushed off!