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LonaRPG MTL

Machine translation tool for LonaRPG · By Tetragramat

Bug translation MTL Locked

A topic by xdevionx created Sep 12, 2022 Views: 871 Replies: 8
This topic was locked by Tetragramat Nov 16, 2023

Bug was found and fixed already long ago.

Viewing posts 1 to 8

Godot Engine v3.4.3.stable.official.242c05d12

OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2

OpenGL ES Batching: ON

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2064) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

Can some one translate it with deep pro. or install my translation inside

Developer

You can use manual translation for anything else than google translate. You get exported text file with all text that needs to be translated. All you need to do is to translate that file using your deep pro and import it using manual translation.

Deepl pro is 5 times better

Developer (1 edit)

Deepl pro is paid so it's pointless to implement it to me. But you can make PR with implementation or just modify it for your personal use.
https://github.com/Tetragramat/LonaRPG-translation-tool

I'll try to use it again with virtual machine. And emulate windows 10. Maybie it works there

Developer

Sorry, I should enable notifications so I know someone started thread.

What OS do you use? That error log looks like this godot version does not support your OS.

Developer locked this topic