If you give me some free api then sure. But those don't release free apis. You have to use it on their website. With google it's easy because they made free api for browser extension that I can "misuse" for the translation tool.
Tetragramat
Creator of
Recent community posts
If you really want it. You can try it yourself. The tool is opensource under MIT license.
Source code https://github.com/Tetragramat/LonaRPG-translation-tool
How to export for android https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.ht...
This is community for machine translation, not the game
Your question was already many times asked and answered there https://eccma417.itch.io/lonarpg/community just use search function.
It does not ask for confirmation. You have to click on "Initiate New Payout" to find out the actual figure. I clicked on it and can't cancel. It's in review and then will be payed out. It will also take 2 weeks to process.
EDIT: It's stupid system. It will be locked probably for 2 weeks, then they realize there is no destination and cancel it. I used "Other" as payout method which I actually have no idea what means.
I just reached 7 USD of available balance. I searched where can I see what people describe and only thing there is to initiate payout.
Wtf itch? I can see how much I got only if I initiate payout? from 7 USD available balance payout jumped to double 14 USD. I also have no idea how are they going to payout it without any payout destination...
EDIT: also itch responded to my email finally. Only while requesting payout I can see real balance.
I've just started getting payments though itch.io and I'm getting concerned about transparency of revenue sharing.
It's easy to find out how much people pay me though /dashboard/purchases but when you want to know how much take transaction fees and itch share you can only guess from account balance on /dashboard/payouts.
In my case I was getting 1 and 2 USD payments which were reduced to about 50% I was concerned but though it's just weirdly huge stripe fixed fee. But now I got 12 USD payment and balance increased only by about 7 USD which is reduced by about 40%.
Let's try to reverse engineer how could that happen. I'll base my calculations on https://itch.io/docs/creators/payments#open-revenue-sharing . I had itch revenue sharing set to 5% which is from 12 USD payment 0,6 USD. With Paypal fees it's complicated because I have no information what fees apply to this specific payment, but let's say it's payment using payment card for which is 1,90 % + fixed fee 0,10 USD which amounts to 0,33 USD. The payment is donation so there should not be any VAT or other tax. In any case I had set up my tax information so there should be no additional fee or tax withholding.
So if I sum those fees it's 0,93 USD as payment fee in comparison to about 5,00 USD real payment fee. Tell me itch.io why are you so un-transparent and where did go rest of the money? I've send support email nearly two weeks ago without getting any response. Yeah I know that Steam takes for example 30% fee, but by lying or hiding how much you really take does not make me trust you more than Steam.
I plan to rewrite translation tool, when Godot 4.1 gets released (in few weeks), so I can incorporate some of the requested changes, but note that it's written in game engine so there are not many advanced text functions I could use to implement requested features and I'm not going to throw too much time on this project.
The tool must stay simple to use for even the dumbest users so I'm not planning to do anything too complicated for users to comprehend. That said it is not tool you should use to professionally translate the game. If you want to join official translation effort to English, then contact eccma or mods in LonaRPG discord.
Google is constantly making changes to their translator so there is every few months they do that breaks some workflow. Originally it was possible to upload whole txt file to google translate and download translated version of it. But they removed that ability and allowed only more complicated text file formats I can't reasonably create in Godot.
I think you've missed two warnings in the tool that declares the tool overrides MTL folder every time directory is selected.
This is MTL tool community. With questions about LonaRPG go to LonaRPG community page https://eccma417.itch.io/lonarpg/community
Deepl pro is paid so it's pointless to implement it to me. But you can make PR with implementation or just modify it for your personal use.
https://github.com/Tetragramat/LonaRPG-translation-tool
I don't think it will work because of complex controlls that require keyboard or gamepad. If you have gamepad that can be used with your phone then maybe, but that app is not perfect and it will more likely not work.
https://play.google.com/store/apps/details?id=cyou.joiplay.joiplay&hl=en_US&gl=U...
Losing your ID papers is not save lock. If you have sneaking build you can sneak past guards. If you have wisdom you can get past guards too. If you don't have any of these then you can get in throught goblin cave and sewers from your first quest. You can then buy new ID in red light district during the day.
Ad combat. you need to remember that you're weak malnutrished girl and npc jumping around are evading your potential attacks.