Starting up on my twelfth profile, the game this time this time around is Panic Restaurant; a cute platformer by Taito.
You are Cookie, owner and proprietor of his own restaurant, the Garden of Eaten (get it?).
You're on your way to work when suddenly you're attacked by food falling from the sky...food that has come ALIVE! Food from...your own restaurant!? As you look up, you see the face of the man responsible--your old partner and assistant, Chef O'Dove. And he has revenge on his mind over a tragic incident involving a potato peeler.
O'Dove has taken control of Eaten and now it's up to you to brave the horrors of food monsters and mutated kitchen utensils and cookware! Armed, initially with only a frying pan, seek out the items like spoons and other kitchen tools to help you clobber these angry food beasts back to the supermarket and take back your bread and butter in a six-stage romp from appetizer to dessert.
Going back to my traditional methods, this profile won't have the EXTREME depth of the last game (Whomp Em') but will contain some refinements where I can fit them in.
Progress tally
Stage 1 (COMPLETE)
Stage 2 (COMPLETE)
Stage 3 (COMPLETE)
Stage 4 (COMPLETE)
Stage 5 (COMPLETE)
Stage 6 (COMPLETE)
Final Boss (COMPLETE)
Ending (COMPLETE)
PROJECT FINISHED!!!
For now...here's the WIP profile:
Panic Restaurant Profile(Mod: Finished Version)
Panic Restaurant Profile (Mod: OneDrive Mirror)
Stage 1 (Appetizer):
Stage 2 (Soup):
Stage 3 (Salad):
Stage 4 (Fish):
Stage 5 (Meat):
Stage 6 (Dessert) and Final Boss and Ending:
Check back for more updates.
Surprise update! Z-axis corrections have been made from beginning to end, making long overdue fixes to player/enemy alignments. Scores of objects were just not centered. Recent issues (now corrected) with Abadox prompted me to go back and consider some new fixes, polishes and corrections to the old profiles.