I've created an asset post processor for Unity, which optimises models created with Asset Forge. The number of draw calls is greatly reduced, and the model is modified so that it will work with dynamic and static batching. Using some very simple examples, I reduced a 28 draw call model to 4 draw calls.
https://gist.github.com/simonwittber/61fc0f7572116f85a139aaa5359d78f9