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Seeds of Destiny

A pseudo pregnancy expansion focused rpg. · By Preggopixels

Some bugs in .362

A topic by Gregwilford created Sep 23, 2022 Views: 690 Replies: 1
Viewing posts 1 to 2

Thanks for the fun game ! I enjoyed this alot more than I expected.

Two bugs noticed:
1) The "Passive Growth" effect has an optional sound associated with it. However, in the map setups for the various places which have the crystal to active it, the sub-menu for "Yes/No" to turn the noise on and off doesn't work. The "No" option just doesn't set the switch, it seems the code to do it was accidentally left out.

2) The "cat meow" effect on Sanura's anklet doesn't work when the "Passive Growth" effect is also on. They use the same step-counting variable, and the Passive Growth code resets the variable at 100 steps, before the cat meow code can reset its switches at 160 steps, so the cat meow plays twice, then never again as long as "Passive Growth" is activated. (and since it can't be turned off because of the bug above, it's never, heh)

Hey, I have a question, how does the casino code work, a random variable 1-X=N, and then N generations of players to choose, if the player chooses >n or <n, the player wins, otherwise the player loses?

Because the lucky lady still cheats even if it's inflated, I wonder if it's the "fair" setting that I forgot