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noname1986

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A member registered Jul 06, 2021

Recent community posts

(2 edits)

OK, I WELL HELP YOU!Trick-or-treating!

我的母语不是中文,更不是俄文,所以有不理解的请不要追问我,我表示感谢。

中文的玩家的帮助(翻译)请赞助作者并且使用付款谢谢。

设置中,最后两项为关闭扶她和打码模式。

在电脑桌面:

右下角使用联网模式连接网络,密码需要晋升后解锁

WEB BROWSER是主要页面:

PV:暂时没有用,统计学使用,估计以后会进行头像设置更改。

NN:商店,主要购买东西,要注意,你只有晋升一次后才能解锁“黑市”

一次性道具:*是我认为比较重要

*THREAT ANALYZER:短时间内提示周围的危险

*墨水瓶:你需要携带这个在关卡内找到饮水机接墨水后送到同关卡的邦妮处(黑板)

能量饮料:短时间内无限能量并且增加移动速度,但是这会致幻。

*喷雾剂:增加一级怪物的情欲等级,并且在短时间内致盲怪物。

鞭炮:很响亮的诱饵,但是我不知道和绊绳警报器,玩具电话谁优先。

*逃脱药物:把你瞬移到安全地点,也可能是怪物的后方……

*雷达:短时间内告诉你你梯子和出口位置。

负面物品,但是这会给你带来更多回报:

F级电池:每半分钟三分之一的几率将你手电筒清空电量,携带这个过关会给你四倍的奖励。

玩具电话:每半分钟二分之一的几率发动警报,携带这个过关会给你五倍奖励。

装备:

剪线钳:拆除绊绳陷阱。

撬棍:可以加速拆除木板

*聚光手电:直接照射怪物,会降低怪物70%的移动速度。

更好的手电:更好的光源。

角色升级:

*运动鞋:你跑步速度增加20%

*锻炼:你的耐力恢复增加50%,并且最大增加20%。

*腰包:你可以额外携带一个物品。

*腰包+:你可以额外携带两个物品。

*情欲等级1-3 最终升级后进行喷雾可以直接进入交配画面。

CH:查看你搜集的交配画面视频,你需要墨汁来付款。

LC:这里有你的资料,选择装备你的物品。完成足够的墨汁,钱和过关次数,你可以进行晋升,这也会导致你更换办公室位置。

WIFI:你的网络连接密码在这里,随着晋升会更多的解锁,最后那个密码在电报上查询,本人不泄露。

ST:黑市,只有二级办公室的WIFI可以连接。

只有晋升一次的二级网络可以购买,满级请切换网络连接模式。

SW:一个臭屁包地雷,制造噪音和显示怪物5秒。一个地雷可以使用

三次。

*破解器:你可以有一半的几率直接打开储物柜而不需要密码。

CUSTOMIZATION:自定义你的怪物造型和三维,以及肚子大小,现在这些并不影响游戏性。

PS:如果你想要邦妮,你需要电报网上找到隐藏的WIFI密码。

奖杯:你的奖杯……

APP STORE:两个小工具,让你查看你的余额和设备。

1级办公室:就在电梯出来往左走四个隔间的第一个。

2级办公室:电梯出来后正前方的玻璃门后。

3级办公室:在最尽头,走右侧走廊或者路过休息接待处,门口有一个女孩。

NPC:暂时NPC没有任何关系到游戏奖励的剧情。

前台:对话,没有额外剧情。

办公处:两个NPC,能对话,没有额外的剧情。

休息处:可以给那个女孩一杯咖啡(咖啡机就在右侧微波炉旁边),没有额外剧情。

三级办公室门口:绿头发女孩,能对话,没有额外剧情。

场所谜题:

发电机需要使用打地鼠的游戏解锁

木板路障需要按住鼠标拆卸

绊绳需要剪线钳

捕兽钳需要绕行

迷宫的熊型垃圾桶可以钻进去藏匿以躲开怪物

C`U`M密码是和场景里球相关,注意三个颜色

柜子的密码是和场景里的物品相关

场景光源可能随着时间而损坏

彩蛋:会移动的佛莱迪FNAF1代DA同人主题曲垃圾桶?

Some ideas and optimization suggestions

1. Switch the investigation and item use to different buttons, because I have wasted a lot of tools because of wrong clicks.

2. The choice of character dialogue is difficult to choose, adjust the judgment range.

3. In some scenes, if you choose to have sex in the maze, the screen will be dark and you can't see anything.

4. After becoming a CEO, I have to go through a long corridor every time I play to get to the office. I need a private elevator in the office.

5. In the current environment, simple horror, capture and SEX can no longer meet the needs of the environment. I hope the author will add more content, such as stories, more fetish interactions and some more free space. Entering SEX with monsters will be forced to be regarded as a failure of the map. I hope this function can be adjusted.

6. I don't like the image of the green-haired protagonist. I hope to add the option of changing the character's name and appearance, and even restore the option of using "transparent humanoid".

7. Free mode cannot prevent players from maliciously obtaining ink. I think ink can be used to buy more items. Modifying the promotion conditions and requiring the number of victories will make the game boring.

8. Request again: Please integrate upgrade functions such as flashlights. Destroy animal traps, thank you!

9. Add new monster skin functions or images.

10. I mentioned the setting of HYPER BELLY before, and I hope the author will consider it. For example, each specific SEX will cause the monster to grow bigger, and eventually some behaviors and sex actions cannot continue.

11. If feasible, add a bedroom room for the CEO and the monster to have a secret date. Unlock more strange gameplay and conversations, but the player must unlock all postures with this monster. (Players need a lot of ink to upgrade and play games, and even turn on some fetishes such as: excessively changing the monster's body shape and other settings.)

12. If feasible, add some weather switches outside the office every time you return. Add a music player that can play the music in the game in the office, while turning off the weird phone rings, elevators and female voices.

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bug:

The new dragon will turn into the previous dragon when force-fed. (Buttons are hidden but still usable.)

The game may crash if certain conditions are met by launching cakes continuously.

Requests:

Add a save mode to unlock the dragon gallery and introduction.

Add a fun mode to put the defeated dragon into jail, and you can enjoy the dragon inflation (feed, pump, magic, or unbirth?)

Change the protagonist and weapons, and upgrade weapons and cake launchers.

The new dragon carries new puppets and special enemies instead of the unchanging rock puppet.

Flying enemies.

If you need new dragoness, I can draw two for you. (But I need vector graphics to make sure the pixels match the size required in the game)

For my own games, I don't want to use AI, and I always draw pixel images myself, which increases the amount of game engineering work.

English is not my native language, but I still want to give you some feedback:

1. In some adventures, "flashlight" will cause pop-ups, and if it is a client game, it will cause soft locks.

2. It seems that there are problems with the AI drawing instructions of some characters. For example, Arceus's AI keyword is alpaca, not goat...

3. I'm glad you can stick with it for five chapters. My game can't even draw basic pictures (0-AI)

My vertigo mainly occurs in environments such as "Half-Life" (including Portal) and "Haydee". I also have problems with excessive light and gravity, such as "Alan Wake" and "Severed Steel". Most of the time, it will be better if I turn off motion blur, turn off head shaking, zoom out (or sit farther away), and turn off light and halo reflections.

In addition, I seem to be allergic to electronic sounds. When I was a child, I would get headaches if I played NES games for a long time, but SNES was much better. What puzzles me is that I actually get vertigo in "Eversion"...

Sorry, none of the international languages are my native language, I use translation software...

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Some very interesting details in the game, for example: the house was intact when the heroine fell asleep on the last night, and everything became a ruin when she woke up. But in the end it was an open ending, and it seemed that she was the only one left... Compared with "Dead Plate", this game is already very harmonious. At least there was no bloody scene... (except for the protagonist getting a slap).

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Regarding the issue of L3 weapons: I think it can be used as a difficulty limit, and players can increase the room for choice in the game, such as weapon upgrade restrictions, corpse bullets, etc., which can allow players to gain more experience and points, but increase the difficulty accordingly. As entertainment players, you can choose to give stronger firepower to make up for their habit of killing quickly, and even not discard weapons when they die. However, this will affect the acquisition of scores, experience, skins and trophies.

As for the flamethrower, it has high power and low distance, and has extremely high damage benefits but needs to be close to the enemy, which leads to a surge in danger. Because there are no close-range AOE weapons in this game, the additional increase is also a compensation.

In addition, I feel that the weapon assignment should be adjusted. In many levels, there are many guns with the same name, and it is easy to accumulate L2 guns. The M machine gun is scarce in the second level and other places. There are more E GUN in the early stage, and relatively fewer B GUN, and the opposite is true in the later stage. But I personally feel that it is important to let players deliberately save a gun to upgrade through the level.

The problem of L2M machine gun has little impact, because have a second gun... If you encounter this problem, you are encouraged to switch weapons.

If there is a DLC, I hope to see such a level...

The protagonist entered the city and found that the ground was full of monsters. The only passage to go was the subway station, so the protagonist passed an amusement park, defeated a large number of electronic animations assimilated by iron meat, and there were also bumper cars rushing madly and even a mini BOSS. After passing the roller coaster track, he jumped out of the amusement park and came to the subway station entrance. Several soldiers helped guard the entrance. The player went along the subway and saw many landslides and derailed trains. He encountered a small BOSS: the infected subway train.

After defeating the train, the player came out of the subway and found that the surrounding area of the research building was full of fangs and iron meat carpets. At this time, a complete tank drove over, and the player jumped on the tank to defend against the enemy's attack. After reaching the edge of the cliff, the protagonist jumped over several stone pillars and came to the construction site next to the institute, encountering the BOSS of this level: the infected excavator.

<3

Here are some suggestions :

1. Add a monster encyclopedia. Players don’t have time to appreciate this alien monster made of flesh and steel in the game... The final BOSS still looks a bit cute.

2. Although the M weapon in the game has double bullets after upgrading, it will be stuck on a certain terrain due to the double row problem. The split bullets of the cluster bomb are more powerful than the main body.

3. Unable to lie down and turn around, it will become an oblique shooting. If I accidentally touch the lock, I will stand up...

4. I didn’t see the additional corpse explosion insects and perfect version tanks. Maybe you are going to release these in DLC? There is also a truck spider in the loading screen?

5. In fact, I still don’t know whether Iron Meat are artificially made on the moon or captured from outer space...

6. If possible, add the setting of LEVEL3 weapons, which may be purple/red light, which will affect the speed pass. For experts, it will be very interesting to save a L3 weapon to speed through the hardest difficulty.

7. BOSS RUSH, maybe we really need it.

8. No F... I want a close range powerful weapon, the flamethrower does use one in the cutscene!

9. Maybe add a friendly monster as a mascot, some kind of outlier variant, like the car that goes by in the opening...

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I don't know if I failed to express myself well...

There is a strange noise in the back room. Noise pollution causes me to vomit and have a headache, which is similar to Ménière's disease, but I don't have this disease. Even if I turn off the game, I can still hear this electric sound in short time.


About 5:

Because there was a monster teaching players to train in the previous game, but it was deleted by the designer due to a bug. I think this is a good setting, allowing monsters to interact and follow players, and even be placed directly in the office (of course, this is not free, players need to complete all interactions and photos, or pay a high price for ink)


Some small comments:

1. The animal trap cannot be dismantled. Can other methods be used to abolish it?

2. Batteries and firecrackers are not very useful. Escape pills and confusion spray are more effective.

3. Can a better flashlight be integrated into the ordinary flashlight upgrade?

4. Can a new prop be made that is expensive but can break the password in one go?

5. Add a friendly mode, where players cannot get rewards but will not be attacked by monsters.

6. Add a HYPER mode such as the one in the picture, but the size of the monster will affect the speed of action and the player's reward.

7. Turn off the noise in the office and the scene, and add a video adjustment that can turn off settings such as motion blur.

I think there should be a vent added for them to fall down, and if they leave this map they should teleport to another location, otherwise there will be a unit pile up.

Please forgive me for whining:

Since some of the pictures don't feature it, I incorrectly stacked the pump and plugs which caused the freeze.

I like this game very much, but my native language is not English.

When Mr. Redface first appeared, his frame rate made me feel like I was back in my childhood watching a puppet animation. It was originally a black fairy tale style, but it gave me a perfect tragedy...

Now there are only three stories left, and I hope to finish telling this story.

Can you fix the following issues:

1. (download.ver) The problem of overlapping plugs and air pumps. (The old download version will crash)

2. (download.ver) Making phone calls while traveling will cause BUGs. (The old download version will crash)

3. The default setting for explosion is canceled, and I was shocked when loading the file...

4. Change the extra wrong options such as snowy days and medicines.

5. Adjust the home map, and some NPCs are easily touched by mistake when selecting. (It would be better if the map can be adjusted according to your previous idea... You won't forget it, right?)

6. Adjust the judgment area of feeding...

7. Adjust the judgment of hose events...

Questions:

1. Is there still a problem with the game volume? Do we still have to limit the volume?

2. If I choose "travel", the NPC will follow me around the city for a day... I thought I could let the NPC go out with me... Is it set up like this on purpose?

This will also cause a freeze if the download rename is canceled due to preview or network issues or if you click the X.When downloading, a window will pop up twice, and if you touch it by mistake, it may cause freezing.

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Save the game - download, then the game freezes, I tried NEWGAME and saved directly after entering the door, and the download still freezes. However, the game is not "dead" and still pulls the scroll bar.

I am using the itch program terminal game, not the previewer

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save BUG:

IF i DOWNLOAD SAVE GAME IS  FREZZZZzzzzzzzz

Resolved:

When downloading game saves, a pop-up window will appear twice. If you accidentally touch or cancel the dialog box, the game will freeze. If your browser has a pop-up blocking plugin or uses the ITCH client, it may cause the game to freeze.

Menu bug:

Weather options: Snow x2 (the other one should be rain, right?)

Bobby can use two shrinking pills

Feeding judgment points are hard to grasp

I can still buy umbrellas, bicycles, etc. in multiples... I can turn these items into friendship gifts...OK?

Plot bug:

1. Remi has an inflation paradox in public.

2. The hose and shower in the backyard have similar uses, but they seem redundant now. You can delete this part to save space or use the backyard for other purposes. (Oh, I suddenly remembered our record)

3. The partner who acts with you can accept enema, but cannot accept you using the shower and hose to escape...

4. The character's abdomen has the same level under different clothes, enema, and shower, but it is not uniform...The protagonist's abdomen is the largest when in a swimsuit.Some characters' abdomens are obviously larger than the style perspective.Some characters' abdomens are obviously smaller when in bed.

5,The shelf life of some foods is a bit strange, some are too long, some are too short... Can it be adjusted? Maybe some ultra-long-term foods such as compressed dry food and MRE can be added, but these foods will seriously reduce mood.

6,It seems that there is some confusion between clothes and some behaviors, such as using the shower in a swimsuit will call the texture of ordinary clothes...Most people will change to normal textures when entering the mini-game in swimwear. Some characters' backs will change to Christmas textures when following the protagonist.

Some other ideas (suddenly thought of):

1. The basement and second floor that you once promised to expand have not been made yet... Do you still remember inviting NPCs to live together?

2. Do you still remember that the FAKE PREGNANT implant NPC that agreed to live together for experiments seems to have not been made. Do you remember that you wanted her to help clean the refrigerator and provide regular rent to the protagonist? Oh, and help her increase the size of the implant and reduce the size. (I remember when we discussed it with you, due to the maximum capacity of the game, this NPC only had simple portraits of different levels and an expansion game. When the NPC arrived, the player could talk to the NPC together with her.)

3. You seemed to have forgotten the witch, urban legend (several monsters), cook, and boss lady that you had confirmed to consider. I remember that you seemed to like the cook and pastry chef.

4. I don’t know if you still remember that you promised to set a backpack limit. Buying too many things by mistake will make it difficult to organize the backpack.

5. I hope there are more "travel settings" options in the options, and you can turn off options such as taxis to prevent accidental touches. Although there are bugs in the pictures of walking, there is no bus in this city... Do you still remember that we discussed how to encounter fake pregnant mothers on the bus. God, I haven't been to 95 for a long time, and the relevant information has been invalidated.

6. Simply waiting for the "system" will make the heroine depressed and seem useless. Choose to buy a game console for her to play for a while... You can even play with others at home.

7. If the player acts alone in certain places, random events will occur (just a few simple words, changing the protagonist's mood or getting some recovery). I remember a player proposed that, for example, the protagonist is rubbed on the belly by a child as a pregnant woman, swimming with a real pregnant woman, etc.

8. At that time, it seemed that the discussion was that the cook was the minimum food guarantee for the player, and the fake pregnant woman was given a fixed amount of money every day as the minimum operation guarantee for the game character (it would be too boring to modify it.)

Finally:

Like you, I have recently been in a financial crisis. I don't even have the money to replace my damaged mobile phone and PC. Working has almost become an unrewarding obligation... I had to sell some of my collection of models and statues to support my family.

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I will help you

给中文的玩家的建议(机翻)

使用人民币支持该游戏作者:MLS,请!

开场无法继续请输入你的名字,游戏里你将会被这样称呼。

办公室电脑可以购买物品装备物品以及查看回忆。

玩家要进行游戏需要去69号电梯选择难度。

电脑系统介绍:

一次性物品

电池:恢复33%电力(基本没有用处。)

玩具电话:每隔30秒50%几率报警,你可以得到5倍回报。

威胁分析仪:几秒内展示周围的危险。

墨水瓶:你可以在黑板处找到邦迪帮你灌满。(前提是你必须在之前解锁邦迪)

能量饮料:提升30%的耐力最大值和恢复能力。(如果能每个关卡喝一次将会有很大效果)

情欲喷雾:7秒内让怪物受阻并且提升1级情欲级别。

鞭炮:非常响亮的诱饵。(用途不大,不如强行踩了警报陷阱后奔跑离开,因为你永远不知道怪物和你是否对面走来。)

逃脱药物:你会随机传送到该层关卡的安全位置。(有可能在隔离区,你可以高枕无忧的进行解谜。)

便携雷达:6秒内展示逃生电梯和梯子位置。

永久装备:

剪线钳:可以摧毁绊绳陷阱,对捕熊陷阱无效。

撬棍:加速拆解拦路木板,这较为重要。

强光手电:聚光模式可以减少怪物70%移动速度。

手电筒:更好的照射范围。

角色升级:

运动鞋:你奔跑速度加快20%

晋升:每次游戏奖励增加20美金。

锻炼:你的耐力增加20%,回复量增加30%

腰包:增加一个物品携带量

腰包扩展:额外增加一个物品携带量。

最后三个是欲望等级,都升级满了后使用喷雾器可以直接进入交配模式。

SHOP=购买物品

INVENTORY=装备物品

Customization=自定义反派和购买她们的形象

Gallery=一些图片,左侧Scenes可以选择已经解锁的性交模式

Achievements=奖杯

右下角可以选择音量,通知和联网模式。

Some ideas and suggestions:

1. Players can unlock some options for villains, such as changing the color palette and the color of the back room.

2. You can buy some additional entertainment methods, which can be turned on selectively, but this will reduce or even cancel the rewards, such as: hyper belly/breast/butt (villains are almost unable to move), higher lust (immediate interaction when approached), friendly mode.

3. Optional: turn off the noise in the back room and the sound of office destruction.

4. Use money to buy a jukebox, and you can choose the music in the game to play in the office.

5. With extra money, buy mini ornaments of villains and decorate the desk theme.

6. Nightmare mode, multiple villains act together.

7. Players can even let villains work in the office... Players can chat and interact with them. I think it would be better if the game added some extra plots.

8. Change the theme of the computer, such as the desktop...

具体论述,请!

The painting style reminds me of "Atari". Although my native language is not English, I can barely understand the meaning of the text.

Advantages:

The designer used the simplest colors and composition to complete a horror game.

It has multiple perspectives and scenes, and different endings.

The music is very atmospheric.

Disadvantages:

Some locations require very accurate judgment to move forward, such as the door upstairs.

There is a lack of a clear prompt: whether the player can escape the siege of four bugs, because once the player dies, the game must be restarted... However, the plot is not long.

Oh yeah, I love this game and I'd love to see a 3D version of the giant "alien statue" at the top of the waterfall.

You turned Contra's "charge" into "finding the boss in the maze." Although the game system is not perfect and lacks some content, it is a good start. There used to be some 2D-3D design works, but they all stopped development in the end, such as Turrican3D, Power Blazer3D, ThunderJaws-3D, etc., which is a pity. I hope the author doesn't give up on this project.

I don’t know if the author wants to recreate the “bad third-person version of PSX Contra”, or turn this game into a refreshing “Duke Nukem Mod” in the future. Because after 3D, you have to consider bullets from all directions and the protagonist. As well as attacks on the blind spots of the player's vision. (Ambush around the corner) The enemy building and defense systems in the game must also be designed to make common sense rather than a confusing heap. This is a test of design. Enemies appearing out of nowhere also need to be changed. Because the enemies in Contra do not appear out of thin air in the player's field of vision, but appear outside the screen.

I hope the author keeps up the good work and you've got a great start.

NEWBUG:

1. Cutting down the roots before the sound effect of the tree falling ends will lose the wood.

2. There are air walls and errors everywhere in castles and other places

3. Steel and iron products are messed up, such as spears.

4. Has the teleportation stone been abandoned?

5. The big demon and dragon man cannot be seduced?

6. The animation has a bug. If you attack with a weapon, it will switch to a standing posture, and the partner speed is messed up

7. Because of the sixth point, it seems that there is a problem with inflation.

8. It seems that there is a lack of obvious introduction to armor damage reduction in the introduction. I don’t know which one will be the best.

9. There is no specific introduction to collecting seeds.

10. The marks on the map are too unclear.

11. I can stand in a highly safe place and let all the monsters besiege me, and then my experience value increases wildly.

12. The map of the underground palace still has bugs...

Vulnerabilities:

1. If you expand the NPC and press F multiple times, the sound will linger, resulting in ghost noise. Can't stop, very jarring!

2. The game needs to be optimized, and it will freeze every time you touch new content. Dialogue lags, NPC lags, NV4070 cannot adapt...there are so many problems.

3. Driverless vehicles speeding around...horrifying!

4. If you have conducted some investigations and interactions, your judgment area will be displaced. Although the items flash, you cannot interact. The investigation pool was thrown to the sofa on the second floor, and the investigation coffee machine was thrown outside the house.

5. The NPC in "Morning Exercise Run" will move instantly or get stuck on the bench...

6. In the blueprint, the air wall where the woodworker stores the wood is too large.

7. I don’t know what the money is for, but I can’t check the amount of my money.

8. The NPC swelled and the heroine could not recover after exercising... I tested it and it was too deformed.

9. I need an archive location.

10. Although the current NPC system is not complete, I still hope to be able to "target and stop" NPCs for dialogue. Especially when the heroine is fully loaded, it is even more difficult to have conversations.

11. In the later stage, when the heroine is leaked, it will stop for too long.

12. It seems that stopping time cannot prevent the heroine from "digesting". Perhaps specific means can be used to maintain the heroine in a limited size.

13. Some store managers seem to be AWOL, and there is no one on duty 24 hours a day...for example, banks.

Bugs and issues:

1: Lube (Empty)

After I used Lube (Empty) to let "Bundy" take it away, my equipment kept LUBE and appeared in a weird duplicate state with other items.

2. Black dog

When she uses "handjob", the game will jump out of the game during CUM.

3. Training

Can't switch out of ladder

4. Main menu

When I choose to return to the main menu, the game will pop up.

5. Button

Mouse control investigation and use, which resulted in me using an item incorrectly

6. Invalid items

Sometimes, items such as sprayers are ineffective against monsters (no borders appear)

Hope for subsequent updates:

Photo studio:

In specific rooms, monsters can perform different actions and adjust their body shape. Players can choose to take photos, watch and replay mating scenes. Of course, this requires a lot of money to unlock and buy things like lenses, decorations, and more.

Adding greater body size:

Players can spend special money to "hyper-modify" monsters, such as HYPER PREGNAT, which also makes the monster difficult to move.

Office DIY:

Players can choose their own computers, desktop decorations (such as mini monsters), wallpapers and even tablecloths.

Companion mode:

Players can choose the monster's clothes, faces, decorations, and even cancel the monster's hostility to the player and become a follower. (However, rewards will not be obtained for this). At the same time, players can also purchase and change decorations for their "Photo Gallery".

2-in-1 mode:

Players can choose multiple monsters to attack, and of course they can also place more monsters in the photo studio.

Use whatever you like, I'm just improvising. Just like Help 198X and other pixel games, my English online name is "CODE-75", but I later lost my account and could not retrieve it, so I changed my name to "No Name 1986"(1986is nes year)

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Hello, hello, maker, are you there? I spent two days creating this, kind of improvising.

Name: Broodmother Monster Truck

is a truck parasite that can breed prototype parasites. Due to the "monster truck's" maneuverability and off-road capabilities, these monsters spread parasites around, but when a vehicle rolls over, its tentacles can extend from between the wheels to pull itself up.Inside the cab is an egg sac, which throws other parasites from under the chassis (possibly the same ones in the corpse). However, this is only the lowest level nest mother and cannot give birth to stronger parasites.

I'll be waiting for the official release of these.:)

Expect  have these::

For example, unlock the only BOSS  fight.

 unlock BOSS and enemy illustrations Pixel map, Check out the enemy's backstory

There will also be additional hidden BOSS and even difficult levels. Maybe the configuration of some enemies will also change. Players may even encounter mini-BOSS that do not appear in other difficulties, such as the Perfect Tank. (

Difference in difficulty: In normal difficulty, the soldier corpses will not react, but in hard difficulty, parasites will suddenly erupt and attack from behind. )

I love this game, and its aesthetics. 

Especially the "parasitic vehicle" BOSS makes people feel the horror of the combination of machines invented by humans and alien monsters.

I didn’t quite understand the opening animation. Where did the monster prototype come from? What happened to the jar and the portal... Infected the doctor and created a bunch of aliens and a huge skeletal arm?

Well, in fact, I didn’t understand the Japanese plot of “Contra” in those years. All I had to do was shoot the aliens to death with a gun.

When I passed by the "soldier corpses" in the scene, I was even afraid that they would burst out with some parasites, just like the "human-faced dog attacking from behind" in Contra 3. However, this makes me worry more...

I saw something similar to the chainsaw car and other infected in Mega Man X. It felt familiar, but not imitative.

But my favorite is the "core front" "Poison Blade" tank. It would be nice if it could protect its weak points.

On the train, I basically understood the technology lineup of this strange future world. A world using "green trains" and "buses" has flying vehicles like "Blade Runner". The city behind is invaded by alien meteorites. It was like the end of the world... The spore bullets scattered in the wind also claimed one of my lives, and I had to review the weapons inventory.

However, the BOSS battle left me a little disappointed. The green-skinned train monster was just a simple collision target. I thought I could crawl behind it and perform "spinal surgery" on it. It would be nice if there was a second stage of the battle.

I've played another beta version before, and the higher levels were a bit difficult... which made me give up on the second level.

It took me back to the 80s: "Hey, I saw the final BOSS, a beating heart with four lairs releasing aliens!"

My son can say "I saw a green train with a big mouth and it jumped at me like a snake!"

YES!You know what’s scarier than an angry father? An alcoholic and violent father. Likewise, you know what’s scarier than a bad school? The school is full of cults and gangs, and deaths are covered up.

The game synthesis is simply a genius idea!

My native language is not English:

In one of the previous downloads, I fed the dragon fully and then fed it even more fully. But I didn't kill all the puppets, and it didn't end the game. When I canceled the end game, I was attacked by the puppet and launched a cake at the thief. As a result, the cake hit the lying dragon, and the dragon lost the texture of its huge belly. Another feeding prompt appeared, and a BUG appeared.

Hey, I remember when I was a kid, I would hide in my house at night and play with my "NES". At night, there was a thunderstorm outside. I play games and watch Nintendo Power. Suddenly, a ferocious face appeared. Appearing at the door: "Fuck, go to bed!", oh, yeah, that's my dad...he was so angry.

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Bugs and issues

1. Save problem

NPC cards cannot be saved in the game, and all players will leave the team when the game is restarted. If the player misses the plot when restarting the game for the second time, there is a certain chance that the player will be unable to purchase workers and will be unable to continue the plot.

2. Combat balance

Only "soldiers" have value.

3. Balanced growth

In the game, there will be a "blowout" consumption in the early colonies, and the food cannot support it at all. A sweep operation actually takes 8 days. The colony should have "boundary protection" or "population control" to prevent growth.

The command center should be able to assign other civilians to work on farms or gem mines to support themselves, and civilians seem to just wait to be recruited as soldiers.

4. Balance of benefits

For a long time in the game, I was bored and slept for "gems". If possible, add a manual job, and the commander and adjutant should also do the work when necessary.

5. Screen problem

Some women have two belly buttons…


Append:

1. There is an error in the portrait of the second pregnant NPC.

2. There will be errors in the command center.

3. Veronica is always chatting with me, even occupying the main options on the screen.

4. After I have sex with a pregnant woman, Veronica’s lines will appear with a portrait of an NPC in the early stages of pregnancy.

5. After some choices and backing off, I was forcibly thrown back into the room to talk to Veronica, which was very inconvenient.

6. If you have played the game once and then play a new game, some BUGs will appear when you skip the plot. If you save in situations such as recruitment and settlement, loading the file will show that your save has been cheated... ...I have encountered it three times randomly, and it seems that the save file appears when the settlement value increases or decreases.

some thoughts:

1. Black dogs cannot yet adjust their belly size. Maybe adjusting the size of its belly could slow down the enemy, but that would lower the player's score. (optional switch size penalty) You can even turn on "Super Pregnancy" to make it harder for monsters to move. For the sake of balance, "facelifts" may cost money to unlock.

2. Increase motion sickness protection...

3. Is it possible to selectively turn off BACKROOMS’ signature “noise”? I have specific neurological symptoms and the buzzing makes me vomit.

4. You can purchase themes such as enemy costumes, decorations, and behind-the-scenes stickers of different themes, and you can even add furniture to prepare the scene.

5. Combined with the first point, I think a photo mode can be added... Players no longer focus on having sex and escaping, and can even take photos. If the player approves of the photo and wants to save it, they can paste it to the edge of the monitor on the preparation screen.

I bought this game. The previous one was a pixel-style spot-the-difference game of the same type as finding "monsters", but I always felt that it still had flaws.

1. The phone system is very good, but there is also a slight plot bug (which caused me to accidentally kill a neighbor). Most of the time I will no longer use this system unless it is a neighbor who is really difficult to identify.

2. Many of the weird "doppelgangers" in the game are so obvious that I don't know if asking about them is safe or would add to the gameplay. "My head? Sleeping late." "It's just a rash" is really funny. But most of the time I just call DDD.

3. The door opening and closing system is manual. I let someone in by mistake. Can it be changed to automatic? (or can be upgraded)

4. I don’t know why DDD can’t make an emergency call or enable it directly with one click.

5. I don’t know what that clown does...but I know the dice game.

6. In the game, you can only choose to handle and put in. Will they not run away urgently after being exposed? Maybe you can update the content and set a BOSS that will run away and disguise itself more perfectly each time.

7. Maybe you really should have neighbors who get injured in accidents.

In the past, the characters were transformed by stealing materials from the "魔化任務"(Maybe it's the Japanese name). Now the author wants to commercialize the work and cannot use other people's materials.

You can make a copy and rename it without destroying the original file.