Please forgive me for whining:
Since some of the pictures don't feature it, I incorrectly stacked the pump and plugs which caused the freeze.
I like this game very much, but my native language is not English.
When Mr. Redface first appeared, his frame rate made me feel like I was back in my childhood watching a puppet animation. It was originally a black fairy tale style, but it gave me a perfect tragedy...
Now there are only three stories left, and I hope to finish telling this story.
Can you fix the following issues:
1. (download.ver) The problem of overlapping plugs and air pumps. (The old download version will crash)
2. (download.ver) Making phone calls while traveling will cause BUGs. (The old download version will crash)
3. The default setting for explosion is canceled, and I was shocked when loading the file...
4. Change the extra wrong options such as snowy days and medicines.
5. Adjust the home map, and some NPCs are easily touched by mistake when selecting. (It would be better if the map can be adjusted according to your previous idea... You won't forget it, right?)
6. Adjust the judgment area of feeding...
7. Adjust the judgment of hose events...
Questions:
1. Is there still a problem with the game volume? Do we still have to limit the volume?
2. If I choose "travel", the NPC will follow me around the city for a day... I thought I could let the NPC go out with me... Is it set up like this on purpose?
save BUG:
IF i DOWNLOAD SAVE GAME IS FREZZZZzzzzzzzz
Resolved:
When downloading game saves, a pop-up window will appear twice. If you accidentally touch or cancel the dialog box, the game will freeze. If your browser has a pop-up blocking plugin or uses the ITCH client, it may cause the game to freeze.
Menu bug:
Weather options: Snow x2 (the other one should be rain, right?)
Bobby can use two shrinking pills
Feeding judgment points are hard to grasp
I can still buy umbrellas, bicycles, etc. in multiples... I can turn these items into friendship gifts...OK?
Plot bug:
1. Remi has an inflation paradox in public.
2. The hose and shower in the backyard have similar uses, but they seem redundant now. You can delete this part to save space or use the backyard for other purposes. (Oh, I suddenly remembered our record)
3. The partner who acts with you can accept enema, but cannot accept you using the shower and hose to escape...
4. The character's abdomen has the same level under different clothes, enema, and shower, but it is not uniform...The protagonist's abdomen is the largest when in a swimsuit.Some characters' abdomens are obviously larger than the style perspective.Some characters' abdomens are obviously smaller when in bed.
5,The shelf life of some foods is a bit strange, some are too long, some are too short... Can it be adjusted? Maybe some ultra-long-term foods such as compressed dry food and MRE can be added, but these foods will seriously reduce mood.
6,It seems that there is some confusion between clothes and some behaviors, such as using the shower in a swimsuit will call the texture of ordinary clothes...Most people will change to normal textures when entering the mini-game in swimwear. Some characters' backs will change to Christmas textures when following the protagonist.
Some other ideas (suddenly thought of):
1. The basement and second floor that you once promised to expand have not been made yet... Do you still remember inviting NPCs to live together?
2. Do you still remember that the FAKE PREGNANT implant NPC that agreed to live together for experiments seems to have not been made. Do you remember that you wanted her to help clean the refrigerator and provide regular rent to the protagonist? Oh, and help her increase the size of the implant and reduce the size. (I remember when we discussed it with you, due to the maximum capacity of the game, this NPC only had simple portraits of different levels and an expansion game. When the NPC arrived, the player could talk to the NPC together with her.)
3. You seemed to have forgotten the witch, urban legend (several monsters), cook, and boss lady that you had confirmed to consider. I remember that you seemed to like the cook and pastry chef.
4. I don’t know if you still remember that you promised to set a backpack limit. Buying too many things by mistake will make it difficult to organize the backpack.
5. I hope there are more "travel settings" options in the options, and you can turn off options such as taxis to prevent accidental touches. Although there are bugs in the pictures of walking, there is no bus in this city... Do you still remember that we discussed how to encounter fake pregnant mothers on the bus. God, I haven't been to 95 for a long time, and the relevant information has been invalidated.
6. Simply waiting for the "system" will make the heroine depressed and seem useless. Choose to buy a game console for her to play for a while... You can even play with others at home.
7. If the player acts alone in certain places, random events will occur (just a few simple words, changing the protagonist's mood or getting some recovery). I remember a player proposed that, for example, the protagonist is rubbed on the belly by a child as a pregnant woman, swimming with a real pregnant woman, etc.
8. At that time, it seemed that the discussion was that the cook was the minimum food guarantee for the player, and the fake pregnant woman was given a fixed amount of money every day as the minimum operation guarantee for the game character (it would be too boring to modify it.)
Finally:
Like you, I have recently been in a financial crisis. I don't even have the money to replace my damaged mobile phone and PC. Working has almost become an unrewarding obligation... I had to sell some of my collection of models and statues to support my family.
I will help you
给中文的玩家的建议(机翻)
使用人民币支持该游戏作者:MLS,请!
开场无法继续请输入你的名字,游戏里你将会被这样称呼。
办公室电脑可以购买物品装备物品以及查看回忆。
玩家要进行游戏需要去69号电梯选择难度。
电脑系统介绍:
一次性物品
电池:恢复33%电力
玩具电话:每隔30秒50%几率报警,你可以得到5倍回报。
威胁分析仪:几秒内展示周围的危险。
墨水瓶:你可以在黑板处找到邦迪帮你灌满。
能量饮料:提升30%的耐力最大值和恢复能力。
情欲喷雾:7秒内让怪物受阻并且提升1级情欲级别。
鞭炮:非常响亮的诱饵。
逃脱药物:你会随机传送到该层关卡的安全位置。
便携雷达:6秒内展示逃生电梯和梯子位置。
永久装备:
剪线钳:可以摧毁陷阱。
撬棍:加速拆解拦路木板
强光手电:聚光模式可以减少怪物70%移动速度。
手电筒:更好的照射范围。
角色升级:
运动鞋:你奔跑速度加快20%
晋升:每次游戏奖励增加20美金。
锻炼:你的耐力增加20%,回复量增加30%
腰包:增加一个物品携带量
腰包扩展:额外增加一个物品携带量。
最后三个是欲望等级,都升级满了后使用喷雾器可以直接进入交配模式。
SHOP=购买物品
INVENTORY=装备物品
Customization=自定义反派和购买她们的形象
Gallery=一些图片,左侧Scenes可以选择已经解锁的性交模式
Achievements=奖杯
右下角可以选择音量,通知和联网模式。
Some ideas and suggestions:
1. Players can unlock some options for villains, such as changing the color palette and the color of the back room.
2. You can buy some additional entertainment methods, which can be turned on selectively, but this will reduce or even cancel the rewards, such as: hyper belly/breast/butt (villains are almost unable to move), higher lust (immediate interaction when approached), friendly mode.
3. Optional: turn off the noise in the back room and the sound of office destruction.
4. Use money to buy a jukebox, and you can choose the music in the game to play in the office.
5. With extra money, buy mini ornaments of villains and decorate the desk theme.
6. Nightmare mode, multiple villains act together.
7. Players can even let villains work in the office... Players can chat and interact with them. I think it would be better if the game added some extra plots.
8. Change the theme of the computer, such as the desktop...
The painting style reminds me of "Atari". Although my native language is not English, I can barely understand the meaning of the text.
Advantages:
The designer used the simplest colors and composition to complete a horror game.
It has multiple perspectives and scenes, and different endings.
The music is very atmospheric.
Disadvantages:
Some locations require very accurate judgment to move forward, such as the door upstairs.
There is a lack of a clear prompt: whether the player can escape the siege of four bugs, because once the player dies, the game must be restarted... However, the plot is not long.
Oh yeah, I love this game and I'd love to see a 3D version of the giant "alien statue" at the top of the waterfall.
You turned Contra's "charge" into "finding the boss in the maze." Although the game system is not perfect and lacks some content, it is a good start. There used to be some 2D-3D design works, but they all stopped development in the end, such as Turrican3D, Power Blazer3D, ThunderJaws-3D, etc., which is a pity. I hope the author doesn't give up on this project.
I don’t know if the author wants to recreate the “bad third-person version of PSX Contra”, or turn this game into a refreshing “Duke Nukem Mod” in the future. Because after 3D, you have to consider bullets from all directions and the protagonist. As well as attacks on the blind spots of the player's vision. (Ambush around the corner) The enemy building and defense systems in the game must also be designed to make common sense rather than a confusing heap. This is a test of design. Enemies appearing out of nowhere also need to be changed. Because the enemies in Contra do not appear out of thin air in the player's field of vision, but appear outside the screen.
I hope the author keeps up the good work and you've got a great start.
NEWBUG:
1. Cutting down the roots before the sound effect of the tree falling ends will lose the wood.
2. There are air walls and errors everywhere in castles and other places
3. Steel and iron products are messed up, such as spears.
4. Has the teleportation stone been abandoned?
5. The big demon and dragon man cannot be seduced?
6. The animation has a bug. If you attack with a weapon, it will switch to a standing posture, and the partner speed is messed up
7. Because of the sixth point, it seems that there is a problem with inflation.
8. It seems that there is a lack of obvious introduction to armor damage reduction in the introduction. I don’t know which one will be the best.
9. There is no specific introduction to collecting seeds.
10. The marks on the map are too unclear.
11. I can stand in a highly safe place and let all the monsters besiege me, and then my experience value increases wildly.
12. The map of the underground palace still has bugs...
Vulnerabilities:
1. If you expand the NPC and press F multiple times, the sound will linger, resulting in ghost noise. Can't stop, very jarring!
2. The game needs to be optimized, and it will freeze every time you touch new content. Dialogue lags, NPC lags, NV4070 cannot adapt...there are so many problems.
3. Driverless vehicles speeding around...horrifying!
4. If you have conducted some investigations and interactions, your judgment area will be displaced. Although the items flash, you cannot interact. The investigation pool was thrown to the sofa on the second floor, and the investigation coffee machine was thrown outside the house.
5. The NPC in "Morning Exercise Run" will move instantly or get stuck on the bench...
6. In the blueprint, the air wall where the woodworker stores the wood is too large.
7. I don’t know what the money is for, but I can’t check the amount of my money.
8. The NPC swelled and the heroine could not recover after exercising... I tested it and it was too deformed.
9. I need an archive location.
10. Although the current NPC system is not complete, I still hope to be able to "target and stop" NPCs for dialogue. Especially when the heroine is fully loaded, it is even more difficult to have conversations.
11. In the later stage, when the heroine is leaked, it will stop for too long.
12. It seems that stopping time cannot prevent the heroine from "digesting". Perhaps specific means can be used to maintain the heroine in a limited size.
13. Some store managers seem to be AWOL, and there is no one on duty 24 hours a day...for example, banks.
Bugs and issues:
1: Lube (Empty)
After I used Lube (Empty) to let "Bundy" take it away, my equipment kept LUBE and appeared in a weird duplicate state with other items.
2. Black dog
When she uses "handjob", the game will jump out of the game during CUM.
3. Training
Can't switch out of ladder
4. Main menu
When I choose to return to the main menu, the game will pop up.
5. Button
Mouse control investigation and use, which resulted in me using an item incorrectly
6. Invalid items
Sometimes, items such as sprayers are ineffective against monsters (no borders appear)
Hope for subsequent updates:
Photo studio:
In specific rooms, monsters can perform different actions and adjust their body shape. Players can choose to take photos, watch and replay mating scenes. Of course, this requires a lot of money to unlock and buy things like lenses, decorations, and more.
Adding greater body size:
Players can spend special money to "hyper-modify" monsters, such as HYPER PREGNAT, which also makes the monster difficult to move.
Office DIY:
Players can choose their own computers, desktop decorations (such as mini monsters), wallpapers and even tablecloths.
Companion mode:
Players can choose the monster's clothes, faces, decorations, and even cancel the monster's hostility to the player and become a follower. (However, rewards will not be obtained for this). At the same time, players can also purchase and change decorations for their "Photo Gallery".
2-in-1 mode:
Players can choose multiple monsters to attack, and of course they can also place more monsters in the photo studio.
Hello, hello, maker, are you there? I spent two days creating this, kind of improvising.
Name: Broodmother Monster Truck
is a truck parasite that can breed prototype parasites. Due to the "monster truck's" maneuverability and off-road capabilities, these monsters spread parasites around, but when a vehicle rolls over, its tentacles can extend from between the wheels to pull itself up.Inside the cab is an egg sac, which throws other parasites from under the chassis (possibly the same ones in the corpse). However, this is only the lowest level nest mother and cannot give birth to stronger parasites.
I'll be waiting for the official release of these.:)
Expect have these::
For example, unlock the only BOSS fight.
unlock BOSS and enemy illustrations Pixel map, Check out the enemy's backstory
There will also be additional hidden BOSS and even difficult levels. Maybe the configuration of some enemies will also change. Players may even encounter mini-BOSS that do not appear in other difficulties, such as the Perfect Tank. (
Difference in difficulty: In normal difficulty, the soldier corpses will not react, but in hard difficulty, parasites will suddenly erupt and attack from behind. )
I love this game, and its aesthetics.
Especially the "parasitic vehicle" BOSS makes people feel the horror of the combination of machines invented by humans and alien monsters.
I didn’t quite understand the opening animation. Where did the monster prototype come from? What happened to the jar and the portal... Infected the doctor and created a bunch of aliens and a huge skeletal arm?
Well, in fact, I didn’t understand the Japanese plot of “Contra” in those years. All I had to do was shoot the aliens to death with a gun.
When I passed by the "soldier corpses" in the scene, I was even afraid that they would burst out with some parasites, just like the "human-faced dog attacking from behind" in Contra 3. However, this makes me worry more...
I saw something similar to the chainsaw car and other infected in Mega Man X. It felt familiar, but not imitative.
But my favorite is the "core front" "Poison Blade" tank. It would be nice if it could protect its weak points.
On the train, I basically understood the technology lineup of this strange future world. A world using "green trains" and "buses" has flying vehicles like "Blade Runner". The city behind is invaded by alien meteorites. It was like the end of the world... The spore bullets scattered in the wind also claimed one of my lives, and I had to review the weapons inventory.
However, the BOSS battle left me a little disappointed. The green-skinned train monster was just a simple collision target. I thought I could crawl behind it and perform "spinal surgery" on it. It would be nice if there was a second stage of the battle.
I've played another beta version before, and the higher levels were a bit difficult... which made me give up on the second level.
It took me back to the 80s: "Hey, I saw the final BOSS, a beating heart with four lairs releasing aliens!"
My son can say "I saw a green train with a big mouth and it jumped at me like a snake!"
My native language is not English:
In one of the previous downloads, I fed the dragon fully and then fed it even more fully. But I didn't kill all the puppets, and it didn't end the game. When I canceled the end game, I was attacked by the puppet and launched a cake at the thief. As a result, the cake hit the lying dragon, and the dragon lost the texture of its huge belly. Another feeding prompt appeared, and a BUG appeared.
Bugs and issues
1. Save problem
NPC cards cannot be saved in the game, and all players will leave the team when the game is restarted. If the player misses the plot when restarting the game for the second time, there is a certain chance that the player will be unable to purchase workers and will be unable to continue the plot.
2. Combat balance
Only "soldiers" have value.
3. Balanced growth
In the game, there will be a "blowout" consumption in the early colonies, and the food cannot support it at all. A sweep operation actually takes 8 days. The colony should have "boundary protection" or "population control" to prevent growth.
The command center should be able to assign other civilians to work on farms or gem mines to support themselves, and civilians seem to just wait to be recruited as soldiers.
4. Balance of benefits
For a long time in the game, I was bored and slept for "gems". If possible, add a manual job, and the commander and adjutant should also do the work when necessary.
5. Screen problem
Some women have two belly buttons…
Append:
1. There is an error in the portrait of the second pregnant NPC.
2. There will be errors in the command center.
3. Veronica is always chatting with me, even occupying the main options on the screen.
4. After I have sex with a pregnant woman, Veronica’s lines will appear with a portrait of an NPC in the early stages of pregnancy.
5. After some choices and backing off, I was forcibly thrown back into the room to talk to Veronica, which was very inconvenient.
6. If you have played the game once and then play a new game, some BUGs will appear when you skip the plot. If you save in situations such as recruitment and settlement, loading the file will show that your save has been cheated... ...I have encountered it three times randomly, and it seems that the save file appears when the settlement value increases or decreases.
some thoughts:
1. Black dogs cannot yet adjust their belly size. Maybe adjusting the size of its belly could slow down the enemy, but that would lower the player's score. (optional switch size penalty) You can even turn on "Super Pregnancy" to make it harder for monsters to move. For the sake of balance, "facelifts" may cost money to unlock.
2. Increase motion sickness protection...
3. Is it possible to selectively turn off BACKROOMS’ signature “noise”? I have specific neurological symptoms and the buzzing makes me vomit.
4. You can purchase themes such as enemy costumes, decorations, and behind-the-scenes stickers of different themes, and you can even add furniture to prepare the scene.
5. Combined with the first point, I think a photo mode can be added... Players no longer focus on having sex and escaping, and can even take photos. If the player approves of the photo and wants to save it, they can paste it to the edge of the monitor on the preparation screen.
I bought this game. The previous one was a pixel-style spot-the-difference game of the same type as finding "monsters", but I always felt that it still had flaws.
1. The phone system is very good, but there is also a slight plot bug (which caused me to accidentally kill a neighbor). Most of the time I will no longer use this system unless it is a neighbor who is really difficult to identify.
2. Many of the weird "doppelgangers" in the game are so obvious that I don't know if asking about them is safe or would add to the gameplay. "My head? Sleeping late." "It's just a rash" is really funny. But most of the time I just call DDD.
3. The door opening and closing system is manual. I let someone in by mistake. Can it be changed to automatic? (or can be upgraded)
4. I don’t know why DDD can’t make an emergency call or enable it directly with one click.
5. I don’t know what that clown does...but I know the dice game.
6. In the game, you can only choose to handle and put in. Will they not run away urgently after being exposed? Maybe you can update the content and set a BOSS that will run away and disguise itself more perfectly each time.
7. Maybe you really should have neighbors who get injured in accidents.
The salamander seemed to disappear after the Amazon storyline ended, and I couldn't go back to find her, but there were pictures of her complete set of maids in the album. I don't know what I missed
The golden haired fox girl used to be recruited in the smuggler camp after completing the capital plot, but she disappeared after updating the save... It seems that she will have to wait to be added in the future.
410BUG
1. When the player encountered the "Nazgul" in the basement of the mansion, I originally threw it from the mansion to the sewer, but now it was thrown to the devil's nursery...
2. After the player completes the Dragon Island mission, if DEBUG jumps to Dragon Island, the plot will be confused and the player will not be able to teleport, making it impossible to continue the game.
3. The character abilities are confusing. I hope to add a program design of "re-learning skills by level". Lost skills can be learned again at the original location to eliminate BUG.
4. Some characters are lost due to players inheriting old save files, and they hope to be designed independently, such as Salamander Maid, Fox Fairy and other tenants.
5. The girl is still hanging on the wall of the demon nursery in the ranch, unable to be rescued.
6. The dragon girl seemed to be lost when taking a bath......
7. Some scenes have set penetration problems, such as pyramids (most of which have been repaired), steampunk sewer bars, etc.
8. It seems that Shanura cannot lay dragon eggs in the dragon nursery...
My English is not my native language, so I don’t know much about the plot. However, the early game did get my love as an "arcade game" style. The later "God Fish" led to "breaking the fourth wall in the game" and made the plot more interesting. It's even more terrifying, especially the first person at the end, which is a play within a play
Sorry for posting here, I don't mean to bring some weird comments to the game on steam etc.
This game seems to be a little twisted, and the third chapter completely turns "cute" into an "unpleasant". At least, "nap" and "teacher" don't make me think that this is a perfect toy that can be accepted by people.
I am a toy lover and collect all kinds of toys, from ZBOT to FNAF. I am also a fan of animatronics. I always feel that there is something "abnormal" about this series. Today I finally discovered the abnormality:
1. What is the purpose of using "gel" to transplant organs into toys? There seems to be no organs in the toys being sold, they are just toys? The show never explains why the toys from 1006 to later ones are made like this. There is no need to do this in order to sell toys. And there aren't enough people being transformed into toys? I hope it can be answered in the future drama.
2. Similarly, why do we have to use modified humans? Isn’t it good to use pure human teachers in some cases? I never understood whether this move was redundant. In "Time," I saw the toy out of control fighting as much as a super soldier. No one resisted or counterattacked. The guards couldn't be so stupid, right? Moreover, such a huge thing has not been reported in the newspaper or investigated? There are some weird logic issues in this connotation, please don't say "the toy company is working with a government agency to hide this incident."
3. I know you won’t answer questions related to 1006. If 1006 is really a “one-armed chaotic skeleton” or a “Chimera”, this idea is too popular and does not look like a toy. I hope the author doesn't abandon the original design "toy" for the sake of "horror". Chapter 3 already has some weird positioning.
4. I was born in the 80s. I think the horror of toys should not be the shape of the toy. It is true that the weird shape is the selling point of horror games, but should we also consider the real horror of toys in the 80s: the moon shoe caused a breakup? Ankles, flamethrower guns, highly toxic toy materials, dangerous glass furnaces, lead alloys and more.
5. I really want to know the company’s work system. Employees are not allowed to talk to children, but they have direct contact with toy humans. Toy humans need to eat and drink normally, their food range, and the distribution and interaction between company personnel and toys. and the security and isolation of the company. If there is a wooden woman in front of me who grins 24 hours a day, a wave of human teeth will leak out when she opens her mouth. And rolling those bloodshot eyes at me like Poppy...OH MY GOD, I'm gonna go crazy. Also, the toy doesn’t seem to be able to heal itself, does it need repair? (like the teacher's face) I want to know how to keep the toy organs functioning without infection and necrosis...
Comments expected:
1. It seems that the map in each chapter of the game will not be reused, right? If the author doesn't mind the trouble, can he create a real flashback toy factory so that players can see clearly the operation of the toy company, medical conditions, and dietary conditions? And other issues. I know this may force players to replay the first three chapters, but it's also a good opportunity to extend the game's longevity...
2. Can the deceleration roulette system be used when switching hands (I know this will reduce the difficulty of the game). My friend is color blind, which causes greater trouble when using gloves... If possible, I hope the back of the gloves can be Add obvious identification.
3. English is not my native language. There are some things I hope to have "playback", such as things on the radio, In Chapter 3, when I was looking at the chicken panel, I was killed by a jump.
4. If human organs are also a kind of toy material, I would like to see some "H. R. G" aesthetics in Chapter 4. This also explains why "not all the bodies of those people were eaten."
8.4 BUG
Still entering the dungeon, the buildings and map coordinates disappear after the magic tower. After the magic tower comes out, it triggers "Eternal Night",This is very serious! ! ! ! ! ! ! !
After entering the area, you must perform SL or map switching to see the weather changes. For example, you can only see snowy days after coming out of the magic tower.
Demon Dungeon combat will still drop underground, such as behind the throne. One corridor in the Demonic Dungeon even lost its wall!
Monsters are fighting among themselves indiscriminately, and night demons are flying around strangely.
Stamina recovery is too slow.
You can still press ALT to move while masturbating...
What a huge carrot! ! ! !
Still can't have sex with many monsters...
It seems that weapon attack still needs to be adjusted, and "slope combat" is a bit strange.
The second upgrade ability cannot be upgraded to level 2 and level 3 abilities at the end.
desire:
Merchant system, selling raw materials and recycled products
Magic medicine, stamina management now makes running the map very difficult
If the base construction design is too troublesome, you can choose to create a separate copy similar to a magic tower and build it as a refuge for the protagonist to avoid losing the base. Players can teleport back and resurrect here at any time, and collect NPC teammates. In this way the goddess also has her own role.
Better bows and arrows, farther fighting areas.
Don't disappear instantly after the enemy leaves the alert area.
It reminds me of the memory from 1992: I was holding GB in a dark house, hiding in the dark quilt, my parents' thinking that I had fallen asleep.
Even in the dream, I am still with that They fought against the villains and monsters in some games until they were called up by their parents to go to school...
YES, I love this game~
thank you, This is more obvious examples:
1. The new Devil's Cave is on the new island in the southeast. In the case of fighting Night Stalkers, Bugmen, or Demons on the stairs, these monsters may disappear from the stairs or scenery. Once I found that the disappeared night demon was actually on the roof directly above the hall. It even followed me to the stairway where the demon was, wandering on the ceiling. After coming out of this underground palace, I met Yong Ye.
2. In the wild, I had a "night attack". I looked around for enemies, but found a monster stuck under the floor with its head exposed. The location was approximately near the Viking village.
3. I accidentally jumped on the roof and discovered that I could get rid of the "eternal battle", so I used the stuck perspective method to discover that the goat-headed demon was actually moving underground.
4. In the dungeon, I tried to seduce monsters and women, but after the sex, both parties’ legs got stuck in the ground, and I couldn’t leave. It will even fall into the void and come to the roof... This situation also happens in the house you built.
5. SEX seems to be unable to happen to demons, night demons, dragons and ogres. I don’t know if it’s a BUG or a new system. So I can't test the bugs caused by SEX in every environment.
6. Meteor Dash will occasionally fall into the ground due to obstacles encountered on the way, especially in specific locations.
I accidentally discovered this game. It is a work with potential. It seems that the author has not updated it for two months.
My native language is not English, so it's difficult for me to express some of my opinions, so I'm sorry.
The game includes exploration, ACT, construction and GAL, but there are still a lot of bugs and strange things.
for example:
I can cause plot errors by talking to invisible NPCs, such as under the left area of the map. On the tenth day, I could talk to my invisible husband causing a plot error.
In the passage before CHEATNPC, I can fall outside the screen and cannot return to the map.
26 Some BUGs encountered
If the player talks to the invisible NPC in advance where the NPC appears, the plot will be confused.
I can't talk to the armory keeper to get a weapon
There seems to be some problems with the task triggering sequence
The mandatory task on the tenth day will fail if you talk in the farm.
some thoughts:
Going out is mainly about collecting materials, which can be used for base construction, agriculture, experiments and equipment upgrades. However, this isn't Metal Gear V, and players can't serve an entire base by themselves...
Base exploration is like reading a novel. Each NPC has its own things and subsequent development in each time period, just like a GAL. I know that all you need is a good script and a good outline.
Planet exploration can reveal the secrets of the planet. I don’t know where the author wants to go. The heroine becomes an eternal fertility goddess or discovers the cause of her own racial crisis. However, the combat system of the game is very monotonous. If you feel it is difficult, you can give up too much. Fight, just explore, because to wild animals, the protagonist's tribe is an invader.
Although childbirth is a gameplay, it can actually lead to more design concepts, such as improving species, changing the father (not an affair, but a surrogate), adding more NPCs, etc.
I know there are some difficulties in drawing in this game, I hope the AI can help you...
I don’t like the color scheme of the protagonist very much, and I hope to add customized skin and hair color designs, as well as change of clothes.
From 18:00 to 20:00 every day, I seem to have nothing to do. I hope I can do something to consume my time, such as bathing, fitness, flirting, games, etc.