All versions of Unity 2018 require that all declared properties on a Compute Shader are set for the shader to work; this seems to not be the case. Couldn't get it to work in 2018 at all. Works fine in 2017.2.
Any plans / ETA for 2018 support?
UPDATE: seems it works when upgrading an older project to 2018, but doesn't work when directly importing in 2018.