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Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! · By JessicoChan

Can I disable the weapon's movement?

A topic by yugi yanagui created Sep 28, 2022 Views: 350 Replies: 4
Viewing posts 1 to 2

Is it possible to disable the movement of the sprite when a new weapon is acquired (changed)?

I am currently trying to create a game with simple content like Wolfenstein 3D.

eFPSe weapon HUD icons are too small, so I am trying to add larger HUD images to the weapon sprites, but the movement of the weapon when you get it (or take it out) makes it unnatural.

(I was able to disable the weapon movement while walking by rewriting the "Player.dat" file. Perhaps the movement when the weapon is retrieved could be rewritten in the same way).

Just turn off weapon bob in game settings. 

I could only find "ViewBob Scale" and that was different (it is the movement when walking).

If there are other settings than that, I would like to know more about them.

Game settings. Game. Settings. It's like, settings right in the game. Got it now? 

Sorry, I misread that.

I found the relevant settings from the game I built and disabled all but FOV. But I could not disable the behavior when the weapon is taken out.

I will continue working on this for now. Thank you very much.