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KeshaFilm

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A member registered Sep 24, 2020 · View creator page →

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WEEEEW, TURN OFF YOUR CAPS LOCK, WE CAN HEAR YOU.
If you deleted any enemy before, that might be the problem. Open Enemies.dat with Notepad. If you have one or more enemies, their numeric order should start from 1 and so on. If that order is broken, then fix it manually and save the file.

I have a project with size 4 GB, other two are 350 MB. So please, stop telling me there's some limitation. It's a problem on your side.

Excuse me? There's no restrictions on project size.

Not supported. That's all,

Pardon?

I'm afraid you already asking too much from something that called "Easy".

No and it's unknown if there will be any.

https://pixelwolf.net/efpse/wiki/index.php?title=EFPSE_Games

And this is not the full list.

Talk is cheap. Show the code.

> am a beginer at scripting
We noticed that, because every beginner forget to add "map return" at the end.

No.

EFPSE supports MD3. So, everything that can work with it. Milkshape 3D, Blockbench. Or you can convert from other extension into MD3 with Noesis.

Cool. How about to check if you did everything right? Like, named your project properly. Like, the content you imported is not included spaces or non-english letters? Everything that explained in manual should be noted in the first place.

Could you please show your script? Also, what kind of entity you want to delete?

Read manual already?

Right. No linux support.

You better show you script.

https://discord.gg/ATaVGt9YQ9

?

> it crashes
> Log is not included
Ok.

One day EFPSE will turn open-source and then everyone will be able to port it even on teapot. But the straight export wasn't planned.

No.

Why are you mentioning Khegai if he's not working with this engine anymore?

Just put a PNG texture in Models folder and name it as as the model.

Then use it. What's the problem? It was intended to USE an actual texture, not to borrow it from floor or tile.

Since custom modifier is nothing but a bunch of primitives, you can literally build your own custom modifier in 3D software.

(1 edit)

Pardon? Models are using it's own texture. Custom modifiers are transformed from tiles.

With such an explanation you won't get so far.

Cool.

So all what you did is opened EFPSE, created a project and saved it?

Your previous actions?

Anyway.

-make some entities not bleed (robots) either bleed black or make electrical sparks

-springboards that when you step on that tile you jump high

-doom style teleporters if they are not currently possible

-ability to change player jump height

This is possible.

It's called "Easy" for a reason, y'know.

Have you re-imported it first?

Better to move on GZDoom rather than waiting for anything.

Manual literally says that you shouldn't use spaces anywhere.

You need to prepare global variable for score system in map script, for example. Killing enemies should increment your global variable with FSM.

And where you supposed to show the exact score - it's up to you. On HUD or in the end of level, both options is possible.

You defined wrong address to textures.