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KeshaFilm

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A member registered Sep 24, 2020 · View creator page →

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Just put a PNG texture in Models folder and name it as as the model.

Then use it. What's the problem? It was intended to USE an actual texture, not to borrow it from floor or tile.

Since custom modifier is nothing but a bunch of primitives, you can literally build your own custom modifier in 3D software.

(1 edit)

Pardon? Models are using it's own texture. Custom modifiers are transformed from tiles.

With such an explanation you won't get so far.

Cool.

So all what you did is opened EFPSE, created a project and saved it?

Your previous actions?

Anyway.

-make some entities not bleed (robots) either bleed black or make electrical sparks

-springboards that when you step on that tile you jump high

-doom style teleporters if they are not currently possible

-ability to change player jump height

This is possible.

It's called "Easy" for a reason, y'know.

Have you re-imported it first?

Better to move on GZDoom rather than waiting for anything.

Manual literally says that you shouldn't use spaces anywhere.

You need to prepare global variable for score system in map script, for example. Killing enemies should increment your global variable with FSM.

And where you supposed to show the exact score - it's up to you. On HUD or in the end of level, both options is possible.

You defined wrong address to textures.

What's the name of the texture file?

(1 edit)

You can fix ID by editing Enemies.dat manually. So your problem will get fixed as well.

Um. Adding sound is possible, just like any other sound used it script. It's not the case for intro videos. Just don't make them so long?

The problem is that 1.10.5 itself is quite buggy, unfortunately. Your problem might be fixed already in latest dev build, so grab it:

https://cg8516.itch.io/easyfpseditor-ce/devlog/738937/bleeding-edge-builds

Excuse me? Triggers are designed to play once by default. Have you applied a sound or a script to it?

Can't help you then.

Read the manual.

No, because inventory can't be made with FSM.

Use FSM.

You can't find the manual that comes with editor? Seriously?

Just move a light to the position of decoration with script. Or move a decoration to the light's position.

Uh, how about you will lurk around the whole editor first?

Plans - yes.

Just replace it? Editor gives you such an opportunity.

Yep. Make it as a 3D decoration.

> when I wrote the script
Ok, where's your script?

How about to read manual first?

FSM can't call scripts directly. Only by switching variables, with the help of loop script.

And how you're supposed to press that button without pausing?

Так я хотя бы критику принимаю. При этом, чтобы ко мне было намного меньше претензий, я делаю игры, к которым потом будет меньше претензий. Я ответил на твой вопрос или ты дальше пресмыкаться будешь?

А, ну да, когда тебе нализывают, ты тут же "ой спасибочки это помогает мне развиваться!!!". А как правда, так сразу "слыш не нравится не смотри". Ничего не щелкает у тебя?

И что? Ты предлагаешь мне теперь каждое обновление испытывать, в надежде, что что-то станет лучше?

Не, все-таки ты троллишь, причем пиздец как уныло.

Метод это даже до конца не прошел, и я удивляюсь, как его не развезло на эмоции. А он, на секунду, в изиче шарит даже побольше меня.

Твой язык в его жопе. Вот и вся причина.

Это вы, два олуха, троллите походу. Если говно обмазать шоколадом, говном оно от этого быть не перестанет. И тут даже иметь какой-то вкус не нужно, чтобы понимать, что оригинальная игра плоха по множеству параметров.