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KeshaFilm

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A member registered Sep 24, 2020 · View creator page →

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> (but it won't make the ammo pickup sound and flash, and it's probably not possible to set the decoration "ammunition" to fall from enemies

Possible.

Plus you should learn more about "map return" usage in manual.

Sure.

You can take the whole game base to work with. 

> "Keep in mind, this is a swap for sprites, not a replacement. You will still need to provide editor with at least Pickup sprite for entities and weapons. Since models are just swaps for sprites, you will need to provide proper number of frames (which in most simple case is the same as sprites number for your entity or weapon)."


FOR REAL?

...

You can't be serious.

Tried to play with "Random Damage" option in Weapon Settings?

Advanced tools > Models Configurator
For real?

А теперь скажи, пожалуйста, в чейнджлоге было написано, что этот пункт функционален и готов к использованию? Нет. Тогда что фиксить, если это просто заготовка для будущей работы?

Cho nahui, kakoi eshe perfensrnfenfnefnenfenfnefnef

You should make a variable for it in both script and FSM. You'll be able to click on it anyway but nothing will happen.

*facepalm*

Because it's starts from zero if to be specific. 

Still a problem?

Using RH for a long time, safe as hell.

Unfortunately it's still a problem. Clark is aware of this so let's hope for a possible fix.

Делать заставку можно с помощью скриптинга. И внезапно, инвентарь тоже. Так что не нужно просить то, что уже давно существует.

This is so noided. I love it.

Unreal Engine 2.

No.

Use variables.

"Z - Стрельба"

Ну это база.

Показываем скрипт.

Найди себе другой движок, графоман.

Ну ты, конечно, круто объяснил. Куда ты все это вписывал. Какие у тебя другие попытки были. Зачем ты вообще код из меню брал, если игровые кнопки по другому пишутся. 

То есть ты копируешь код кнопок меню, и удивляешься, что у тебя кнопки в меню? Серьезно?

This is more an answer rather than a question.

> Please post the source code of the program
No?

А кто тебе сказал, что скайбокс должен встать в форме куба?

If you building your project, then yes.

> normal things

This is where you should describe what kind of "normal things" you do. 

Nope. He's killing his wife with two shots. 

You can use a huge number of frames. To make things easier, you can store many frames in one line. Example:

frameset 0 43 1 0 0 0 NONE

So frames from 0 to 43 will be played with speed 1. Need to note that frameset can't execute any actions so if you need to execute them, make it like this:

frameset 0 43 1 0 0 0 NONE

frame 44 1 0 0 0 ATTACK (or anything)

frameset 45 64 1 0 0 0 NONE

> "Looking at the manual, it looks like I can tie animation frames to the four states in the reload process."

Pardon? There's nothing about it in manual. 

1. Yes.

2. Not really. Just use the same two frames but with divided speed of playing,

3. No.

I see. Well, hope you will get successed on the other machine. 

Your antivirus and built-in Microsoft Defender is a separate things.