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KeshaFilm

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A member registered Sep 24, 2020 · View creator page →

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No.

EFPSE supports MD3. So, everything that can work with it. Milkshape 3D, Blockbench. Or you can convert from other extension into MD3 with Noesis.

Cool. How about to check if you did everything right? Like, named your project properly. Like, the content you imported is not included spaces or non-english letters? Everything that explained in manual should be noted in the first place.

Could you please show your script? Also, what kind of entity you want to delete?

Read manual already?

Right. No linux support.

You better show you script.

https://discord.gg/ATaVGt9YQ9

?

> it crashes
> Log is not included
Ok.

One day EFPSE will turn open-source and then everyone will be able to port it even on teapot. But the straight export wasn't planned.

No.

Why are you mentioning Khegai if he's not working with this engine anymore?

Just put a PNG texture in Models folder and name it as as the model.

Then use it. What's the problem? It was intended to USE an actual texture, not to borrow it from floor or tile.

Since custom modifier is nothing but a bunch of primitives, you can literally build your own custom modifier in 3D software.

(1 edit)

Pardon? Models are using it's own texture. Custom modifiers are transformed from tiles.

With such an explanation you won't get so far.

Cool.

So all what you did is opened EFPSE, created a project and saved it?

Your previous actions?

Anyway.

-make some entities not bleed (robots) either bleed black or make electrical sparks

-springboards that when you step on that tile you jump high

-doom style teleporters if they are not currently possible

-ability to change player jump height

This is possible.

It's called "Easy" for a reason, y'know.

Have you re-imported it first?

Better to move on GZDoom rather than waiting for anything.

Manual literally says that you shouldn't use spaces anywhere.

You need to prepare global variable for score system in map script, for example. Killing enemies should increment your global variable with FSM.

And where you supposed to show the exact score - it's up to you. On HUD or in the end of level, both options is possible.

You defined wrong address to textures.

What's the name of the texture file?

(1 edit)

You can fix ID by editing Enemies.dat manually. So your problem will get fixed as well.

Um. Adding sound is possible, just like any other sound used it script. It's not the case for intro videos. Just don't make them so long?

The problem is that 1.10.5 itself is quite buggy, unfortunately. Your problem might be fixed already in latest dev build, so grab it:

https://cg8516.itch.io/easyfpseditor-ce/devlog/738937/bleeding-edge-builds

Excuse me? Triggers are designed to play once by default. Have you applied a sound or a script to it?

Can't help you then.

Read the manual.

No, because inventory can't be made with FSM.

Use FSM.

You can't find the manual that comes with editor? Seriously?

Just move a light to the position of decoration with script. Or move a decoration to the light's position.