Moves list as of 0.9955:
::LEGEND::
<-: Back
/: Down-Back
|: Down
\ : Down-Forward
->: Forward
->\ | /<- or similar directions must be rotated smoothly if you see no commas between them.
NRG= Power bar gains
OTG= Off The Ground attack
===========================
Michelle:
--NOTE-- Moves with * next to them can cause extra damage to P2 if they're caught next to Michelle via OTG.
* * Means that the strength differs with button chosen
A(standing):Light Kick
B(standing):Med Kick
C(standing):Hard Kick [OTG]
X(standing):Light Punch
Y(standing):Med Punch
Z(standing):Hard Punch
A+B(standing):Dodge Roll
/ (while jumping onto the back edge of screen): Walljump
<- / | \ ->,X+Y (standing, 1 NRG): Senkuu Froguken (Hyper projectile volley) *
<-+X (standing) : Norm Throw
<-+Y (standing) : Suplex Grab
A+X (standing, 1 NRG): Adrenal Rush (Speedup/Attack Increases) *
|\->+X/Y/Z (standing): Froguken (Projectile) * *
<-,->B+Y (standing): StickyTongue (Draws P2 in near Michelle, long range, Stuns P2)
->|\ + X/Y/Z: Shorfroguken (Uppercut, anti-air) * *
|\->+C (standing, 2 NRG): Hyper Stickytongue Vore (kills P2 if health low enough)
===========================
Minju:
Up (In Air): DoubleJump
A (standing): Mid Kick
B (standing): High Kick [OTG]
X (standing): Light Punch
Y (standing): Hard Punch
C (standing, 2 NRG!): Hyper Anaconda (beats P2 repeatedly, devours if dead!)
B+Z (Near P2): Oral SeX Grab
Z (standing): Rising Dong
A+B (Near P2): Vanilla Fuck
A+C: Single Cumshot
X+Y: Cum Smattering (1 NRG, hyper projectile volley)
|\->+X (slides across!): Reverse Cowgirl Fuck
===========================
Stefan:
A: Light Flex
B: Hard Flex [OTG]
X: Light Punch
Y: Hard Claw
C: Inferno Penis
-> B (Lying on the ground after being tripped): Wakeup Dick
[direction away from wall] + B: Wallbounce to flying dick
-> Y (standing/near P2): Tripleslap Vault Slam (patent pending).
X (while dashing): Final Crash
Z: Sublime Fantasma Supremo (1 NRG, hyper move, flies at P2 and autocombos them if caught for high dmg)
|\->|\-> + Y: Snooze (Full NRG bar needed! Hyper move! Refills all health, but can only be performed while in critical condition)
===========================
Peter Puppy:
A (stand/crouch): Flip Kick (covers some distance)
B: Bomb Toss [See * * ]
X: Light Punch
Y: Hard Punch
Z: Hard Dickswipe
C (1 NRG): Angry Monster Transform [See *]
|+B (in air): Wheelpress
C (in air): Jump kick
\ +Z (in air): Corkscrew Bone
|+Z (in air): Downplummet
-> Y (standing, touch P2): Dick Chastise
-> C (standing, touch P2): Vault Toss
Z (Crouching): Hard Dickswipe
Y (Crouching): Upper-Kick
|\-> Y+B (standing, 1 NRG): Hyper Penis Twirler Flashy Attack Combo
X (dashing): Rolling Blitz
Y (dashing): Double Upper-Kick (OTG! Hard to aim.)
*[Peter gains superstrength and super-armor for the duration of the mode. Hard to KO when he's in this super-armor.]
* *BombToss forms::: Ground level (arcs with distance),
While jumping: |+B to drop it straight, or \ to arc the bomb**
===========================
Minerva:
* * Means that the strength differs with button chosen
->-> (standing): Dodge Roll
A (standing): Light Kick (covers minor distance)
B (standing): Med Kick (covers minor distance)
C (standing): Mallet Twirl (stationary but large coverage)
X (standing): Light Mallet Jab
Y (standing): Med Mallet Whack
Z (standing): Hard Elbow Jab (covers minor distance)
X+Z (standing w/ one meter): Mallet Throw Frenzy
|\-> X+Y (standing, 1 NRG): Hyper Mallet Vortex
|\-> A+B (standing, 1 NRG): Malleureppa (3 repeating Malleukens)
|\-> X/Y/Z (standing): Mallet Throw * *
|/<- X/Y/Z (standing): Malleuken * *
->+X (standing/close to p2): Over-Shoulder Toss
Start/Options button (standing): Numerous spoken taunts! Try them out!
===========================
Gunther:
A (standing): Light Tailsmack
B (standing): Hard Kick
X (standing): Light Swipe
Y (standing): Hard Swipe
A + B (standing): Suplex
Z (standing, 1 NRG): Hyper Cock Twirler
->Y (standing, touch P2): Cock Slap Destroyer
| + C (crouching): Standard Cock Twirl
\ + B (in air): Air-poke
\ + C(crouching): Dodge Roll
A+X (standing, close to P2): Cock Toss
X+Y (standing, close to P2): BootyJuke
|/<-+Y (in air): Aerial Throw (P2 only affected in air)
|/<- , ->+Y (standing): Tumbler (Leaves player open for a few seconds if missed)
===========================
Fifi:
**has Furball for an assist character
A (standing): Light Kick
B (standing): Hard Kick
X (standing): Light Punch
Y (standing): Hard Punch
Z(standing, near P2): Knee Groin (This is a grab attack)
C(standing, near P2): Regular Throw
B+Y (in air): Dark Nebula (Delivers 3 hits hovering slowly, knocks P2 back.)
|\-> + B (in air): Air Muzzler throw
A+B+Z (2 NRG): Call Furball [Chases P2 continually to smack with tennis racket; OTG. Can be killed in a few hits.]
|/<- + Y: Fart Gas [Knocks P2 away.]
| , | + Y: Dynamite Fart (standing)
|\-> + A+B (standing, 1 NRG): Hyper Combo 1 (Flurry of normals leading into massive fart clouds.)
|\-> + X+Y (standing, 1 NRG): Mega Fart (Tail whip to OTG, 4 vertical fart clouds.)
X+Y (standing, 1 NRG): Omega Fart (Fart cloud homes in on target for some time.)
===========================
Lola:
A (standing): Light Kick
B (standing): Hard Kick
X (standing): Light Punch
Y (standing): Hard Whip
C (standing): Suplex grab
A(crouching): Low Kick
B(crouching): Slide Kick
Z (standing): Macro Kick (anti-air)
->+B (standing/close to P2): Overhead Toss
<- , ->+A(standing): Vector Boom (projectile)
|\-> + X+Y (1 NRG): Hurricane Buzzsaw (Massive disc, several hits into OTG)
|\-> + A+B (1 NRG): Photon Cannon (Massive laser, OTG, several hits like previous move)
===========================
Psychotic Kitten:
A (standing): Light Kick
B (standing): Medium Kick
X (standing): Light Punch
Y (standing): Medium Punch
C (standing): Hard Kick
Z (standing): Hard Punch
[20 Frames]<-,->+b (standing): Cat Fight (Rolls across screen, hits once)
|\->+AnyButton (standing/in air): Furball (Gets frenzied and delivers several hits to P2 if caught in the range, but may leave Kitten dizzy afterward.)
|\->+X+Y (standing, 1 NRG): Super Furball (Same as prior, but Hyper.)
|/<-+ X/Y (standing): Toshidan (Runs around the screen, and can throw himself off the wall or ceiling to attack using punch buttons. Dizzies himself if completing loop without un-clinging from a screen side.)
A+X/B+Y/Z+C (just-defend): Psycho Rage (Counter granting temporary invincibility for a few seconds- block a move right before it connects, then hit the appropriate keys.)
[20 Frames]<- , ->+a+b/b+c/a+c (standing, 1 NRG): Super Cat Fight (Screen rolling hypermove)
|/<- , x+y/x+z/y+z (standing, 1 NRG): Super Marathon (A bevy of hits if it connects!)
===========================
Foxy Roxy:
A (standing): Light Kick
B (standing): Medium Kick
<-+B (standing): Hard Kick
X (standing): Light Punch
Y (standing): Hard Punch
C (standing): Whiplash Kick
|\-> +Y: Leg Clinch (Throw)
|\-> + C: Ultra Fireball (1 NRG)
|\-> A/B (standing): Rolling Sweep (Clears most of the screen)
<-/ | \->+a/b (standing): Spinning Roll Attack (Rolls across screen, hits max to 6 times)
| /,<-+a/b/x/y (standing): Handstand Attack (OTG)
->\ | /<-,->+X+Y (standing, 1 NRG): Mega Roll [Hits more than standard]
|/<- / | \->+ a (standing): Final Beatdown X
|/<- / | \->+ b (standing): Final Beatdown Y
A+B+X+Y (standing, 4 NRG! Must be hit right before pose to counter): Mega Beatdown [Hyper counter move.]
A+X or Z (standing, direction optional): Evade
A+B (standing, 1 NRG, After guarding an attack; Standing/Crouching): Counter Kick-away
===========================
Aries: =NOTE=Aries is selectable via previous MUGEN releases/ Standard IKE versions of FP allow Start+D or W on Stefan's slot to pick him/ he also lays bare in UlChamEd releases
|\->+Y (standing): Self Shot
|/<-+B (standing): Hurricane Kick
->|\+X (standing): Cat Upper
->+B (standing): Cat Piledriver
->+Y (standing): Cat Suplex
|\->+A+B (standing, 1 NRG): Self Shot Flurry
|\->+X (standing, 1 NRG): Hyper Brawl
===========================
Tina:
Up in midair to doublejump
A (standing or moving left/right): Dodge Roll
B (standing): Hard Kick
X (standing): Light Punch
Y (standing): Hard Whip
<-+Z (standing): Engine Tandem (throw)
->|\+X (standing): Rising Rocket
|\-> + Y: Missile (projectile, hits once)
|\->+x (standing or in the air): Stun Grenade (Catches P2 for several seconds.)
|\->+a (standing or in the air): Normal Lasergun
|\->+ab (standing, 3 NRG): Barrier (Shields Tina from all damage, takes 20 hits to disperse!)
|\->+xy (standing, 1 NRG): Destroy (Superlaser, covers the screen estate)
===========================
Matilda and Slick:
--Matty--
|+C: Dodge Roll
|, |, X: TopSpin (anti-air)
|\-> + Y: Closer Kick (glide a distance to hit target once)
|\-> + X: Circus Grab (Matty does that foot thing that tumbles the opponent around)
<- + C: Muay Thai Grab (Knees P2 several times)
|/<- + X: Shorthop Kick (Hops a minor distance w/ kick)
|/<- + Z: SpinKick (distance closing hurricane normal, hits once)
|\-> + YZ: Hypercombo Super (1 NRG)
|/<- + XY: Hyper SpinKick (1 NRG, hurricane hyper- stationary, hits hard and plenty!)
--Slick--
A: Slick Shot
B: Slick Smack
|\-> + A: Flame Shot (Slick fires a large projectile)
|\-> + BC: Machinegun-Cam (Hyper, 1 NRG, Slick fires dozens of shots)
===========================
Lewd Spike:
A+B: Dodge Roll
C: Classic Fireball
|+C: Upward Classic Fireball
Z: Long Fire Arc
|+Z: Short Fire Arc
->+B: Default Throw
->|\+Y: Flying Upper
|/<- +XY: Transform (1 NRG, flame covers wide distance)
X+Y+Z: Fly (Limited to players only, still nascent in development)
===========================
Tom Tom Agency:
|+Z: Reverse Cowgirl
|+B: BJ
|+Y: Reg Fuck
C: Gat Shot
|+C: Grenade Toss
->,|\+ Y: Teyjas Upper
Z: Evade
|+XY (1 NRG): Gat Shot w/ Extra ammo
X (1 NRG): Call Durst
===========================
Wonder Rhonda:
->-> (run) + B: Dodge Roll / GuardCancel Dodge on -> +B
\ + C: Suplex grab
\ + Z: PummelThrow
C: Gunblast (performable in Air, Stand, and Crouch)
->,|\ + X/Y: Wonder Upper
|/<- X: Wonder Knee
->,|\ + YB (Must be in 20% critical health, buffs defense so far): Last Wonder
|\ -> + AX (1 NRG): Super Wonder Upper
|\ -> + XY (1 NRG): Triggerall