Thanks for the update on the testing branch, glad to see the game growing.
Some feedback in the changelog order:
1. Rock pile - It could be cool to have similar log pile for wood, even if just as a deco item. Still, this solves the small stack storage issue as it can be placed on the ground instead.
2. Gates - Place 2 gates horizontal and 1 just above (or below) in the "L" shape. Clicking the 2 connected gates will toggle only those. Clicking the single gate will toggle all 3.
3. Waypoints - As the only different color UI element, pale blue at that, they can be difficult to spot at a glance. The whole UI is orange, so that's what the players will look for. Maybe a different icon, but in orange would be better here? Simple ideas below.
The text in the corner of the map is basically invisible on the uncovered parts. You need to scroll the map to unexplored areas to see it.
And of course the next logical step will be to allow multiple waypoints, maybe with larger hitbox and highlight on hover. Then people will start asking to label those.. and maybe label the beacons too..
4. Pause menu - Save + Quit option? Maybe on the message asking if you're sure, "quit" "Save+quit" "cancel"
5. Crab attack tinting screen red - Hope you saved the code that did this, that's a night vision efect right there.
The crafting drone still pulls incorrect results from machines, but at least it doesn't multiply the results each time. Still no clue how that was even possible. The plant effects are a nice change. Could be a bit brighter, but I can see them being distracting if too much. The lamp finally has a normal sound.
And the menu animations are a cool effect. If you haven't yet, you might want to make some into wallpapers.