Everything works fine on the editor but when compiled to an android device the form doesn't open. I could've sworn it opened before. Now it seems like it can't create a screenshot. Any tips?
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Found the error.
It should be ScreenCapture.CaptureScreenshot(filename);
not ScreenCapture.CaptureScreenshot(screenshotPath);
because "On mobile platforms the filename is appended to the persistent data path."
https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ScreenCapture.Capt...