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Corebreaker

A fast-paced action-platformer game with rogue-like elements. · By aQuadiun

Amazing game, can't wait for the full release

A topic by bbrainstormer created Oct 15, 2022 Views: 141 Replies: 1
Viewing posts 1 to 2
(1 edit) (+1)

You have on your hands an amazing game.  It's fun, it's addicting, it looks and sounds absolutely awesome.  Combat is simple but enjoyable, even though it can get a bit hard to see what's going on.  Going from to room to room shredding robots feels awesome.  The story isn't very fleshed out, but still shows promise.  I want more of this game.

While the core gameplay is very solid, there are some minor issues.  Here are a list of them, along with some suggestions I have for the game.

  • The flamethrower makes it almost impossible to tell where enemies and enemy projectiles are.
  • I wish it was possible to switch back to your default infinite-ammo weapon so I can conserve ammo.  If I have a bazooka with 20 shots, I don't want to waste any.
  • Ammo drops are too small.  It's very possible that I lose more ammo clearing a room than I gain.  The above change would help, but I still think they should bigger.
  • There needs to be more incentive to clear the rest of the floor.  One thing I think would be cool is if rooms had a random chance to drop a powerup.
  • Most rougelites have some kind of system where you get items that boost your power in some way or another.  I'd like some kind of system like that in Corebreaker.
  • Balance is all over the place, but it is just a demo, so that's not unexpected.
  • Add some way to shoot vertically


I really, really like this game, and I hope you're able to turn it into a whole game.  These are just a couple  improvements that I think would really help the game

Developer

Hi bbrainstormer! Thank you so much for playing and for taking your time to write a detailed feedback and suggestions. It will help me a lot for sure to improve the game! I'm very happy you enjoyed it! :)