Download is broken. If it's a unity game, you need to export the whole folder, not just the exe file
bbrainstormer
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I wanted to do something with this, but I missed the deadline :(
Here it is if you want to see it: https://bbrainstormer.itch.io/heist-2.
I'm sorry I couldn't get it done in time
You have on your hands an amazing game. It's fun, it's addicting, it looks and sounds absolutely awesome. Combat is simple but enjoyable, even though it can get a bit hard to see what's going on. Going from to room to room shredding robots feels awesome. The story isn't very fleshed out, but still shows promise. I want more of this game.
While the core gameplay is very solid, there are some minor issues. Here are a list of them, along with some suggestions I have for the game.
- The flamethrower makes it almost impossible to tell where enemies and enemy projectiles are.
- I wish it was possible to switch back to your default infinite-ammo weapon so I can conserve ammo. If I have a bazooka with 20 shots, I don't want to waste any.
- Ammo drops are too small. It's very possible that I lose more ammo clearing a room than I gain. The above change would help, but I still think they should bigger.
- There needs to be more incentive to clear the rest of the floor. One thing I think would be cool is if rooms had a random chance to drop a powerup.
- Most rougelites have some kind of system where you get items that boost your power in some way or another. I'd like some kind of system like that in Corebreaker.
- Balance is all over the place, but it is just a demo, so that's not unexpected.
- Add some way to shoot vertically
I really, really like this game, and I hope you're able to turn it into a whole game. These are just a couple improvements that I think would really help the game