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Lockstep Rollback Netcode Demo for GameMaker

A deterministic lockstep implementation with input delay and rollback GameMaker Studio 2 · By meseta

Input delay potential

A topic by Doombrowski created Jun 18, 2018 Views: 583
Viewing posts 1 to 1

I noticed that the input delay is default 250ms. What is a realistic delay low that is possible with this system? I noticed that the  input_delay was set to 2. Experimenting with reducing this variable gave varied results. It seems that when reduced to a certain point, the player sprite starts to switch and flash. I am fairly unfamiliar with game maker netcode and am trying to do what I can to learn. Any guidance is greatly appreciated.