It was a simple oversight that I have remedied but unfortunately cannot upload until the ratings are finished. :/
Doombrowski
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I have a loop writing sprites and sprite variables to a buffer in obj_steam using buffer_write. For whatever reason, they're writing and/or reading the values*256. I am using the packet_handle_client script with extra switch case items to read the data on the client side. What could be the cause of this x256 multiplier?
I think I made the opposite of your game. :P https://doombrowski.itch.io/response
I noticed that the input delay is default 250ms. What is a realistic delay low that is possible with this system? I noticed that the input_delay was set to 2. Experimenting with reducing this variable gave varied results. It seems that when reduced to a certain point, the player sprite starts to switch and flash. I am fairly unfamiliar with game maker netcode and am trying to do what I can to learn. Any guidance is greatly appreciated.