Post your EGGNOGG-related comments here!
The music uses the same engine and syntax as my app Glitch Machine on iOS. So that'd probably be the best way to go about it. Either that or there are some online bytebeat tools that support the "glitch" (RPN) format, such as this: http://wry.me/bytebeat/
I've discovered Eggnogg about a year or more ago. Ever since then, I forced all my friends to play it lol because I had to have another player to play. I even found myself spending 2 hours alone on a bus trying to just perfect my aim on throwing swords. Then I discovered that you said that Eggnogg Rumble would have AI and stuff (and grappling hooks?). But it appears that there wasn't a beta in summer or something. I really don't mean to rush you guys, but I just want a clarification on when and how I will be able to get rumble.
Hey, love the game ever since it first came out. Love the new updates, maps, and mechanics. I was wondering there would be mods that the players can use or if there was a specific way we could custom mod the game and how. Please let me know if we are going to get anything like that and how soon. Thanks.
makes sense,well,if its taking a long time to be made,its gonna be good. i played Death Road to Canada,its really fun to play coop,even if i dont win xD i only reached canada 1 time,and the final part was.. how could i say? funny and amazing. well,lets talk about RUMBLE,did you make progress on it? like, do you think you are near to release it?
Glad you like Death Road!
As for Rumble... I could probably release it now with a few tweaks. The combat is solid and I probably won't do much else with it besides a few frame-timing refinements. However, the game overall is not where I want it to be, doesn't have the new features and modes that I wanted to add yet. And other enhancements to differentiate it further from EGGNOGG+. So until I get those in, I won't release it... though I may to an alpha build for playtesting combat.
well I edit some graphics in eggnog+ so now it looks like minecraft, i call it minenog+, well this is the final version (i think :P)
http://www.mediafire.com/file/95j9nk8932yjwff/Minenogplus_win.zip
here are some screenshots of "Minenog+" :P
https://drive.google.com/open?id=1AmYDw1kw62BcrwLJeuOfXxZjdKy3L2n8
Hey, will you ever make the game modifiable? i would love to add some new weapons with cool abilities. If your not or cant here are some ideas for weps. Katana, the normal sword, but when sprinting if you press the attack button you will slash either side up or down knocking the enemy back(enemy can attack mid slash to kill or block). A bow, pretty self explanatory. shields or armor. Small shield can parry and block 1 un-parried strike(must be point at direction of attack ie up down mid). Large shield can parry, block 3 un-parried strikes(this shield covers two attack points up and mid, unless your facing down where it will block mid and down). Saber, similar to the normal sword, however a double jab up or down will always disarm an enemy. Dagger, has extremely fast attack speed, but takes 3 hits to kill, it can also be thrown faster than the sword. Spear, a long range sword with slower attack speed but a ability(when in dueling mode, walking backwards and attacking will commence a whirlwind attack in any of the attack angles, it will parry with a hit to the enemy sword, kill the enemy, however if you miss this attack you will be left vulnerable, and very likely to die.
Thanks for reading excited for Eggnogg Rumble. Currently having a tournament in my Computer science class its a great game.
P.S those grappling moves look sweet.
Hey Madgarden I have been playing Eggnog+ for at least three years now and I love it, I was wondering if it is was possible for you to implement artificial intelligence into the game such as creating an option for a CPU and a difficulty level set on that CPU as well as a possible team mode for players to use against other players or against CPUs .
Hey, i try to be the most largest EGGNOGG youtube channel https://www.youtube.com/channel/UCM76AtvMKujhNaSoX4o1yqA
Hey, yo trato de ser el canal mas grande de youtube de EGGNOGG https://www.youtube.com/channel/UCM76AtvMKujhNaSoX4o1yqA
pls suscribe
This game is amazing!!! It is the perfect simple game, my friends and I have a club based off of it. We play for fun, and we've even held a couple of tournaments. I've seen some of the other games you've made, and I really like your style. We're anticipating Eggnogg Rumble, and are really excited to see the new features you've added! Thank you so much for this awesome game.
Im unable to get second x box 360 controller working. I set up one in settings. The second one wont let me set up. I have to click player 1 control settings using mouse and when I click a setting it automatically sets the button setting back to the keyboard without letting me change it to controller. Help plz?
Running Win10
Well hello. Mad might recall my name from twitter... but here I am sharing what I've done so far! If you're someone who likes EGGNOGG+ to this day you might like what I just finished, it's a texture pack! Yes, this small tx pack includes:
- A new sword, Eggalibur!
- New respawn, cursor and yellow statue sprite!
- New, sharp, effects. Get those stabs going!
- A new victory pose for Swordsketbrawl, flex that golden sord!
- Better floor spikes, now they look dangerous...
- And... more to come! I'm planning on making a full overhaul soon.
Download it here! https://filebin.net/fo49bxj7j37iuwm1
I am really sorry, I shouldve used something better. Anyway, I have this dropbox on my old acc, I will use it to upload my recent egng projects. https://www.dropbox.com/sh/opek2bjy8a65eks/AAD6nBpeWshVi5Y_VK4YjaqPa?dl=0
Do you think this is resumable? I dont think we could have said "Tell us Madgarden how much money do you need to work on this"... It is less productive to work on an indie project than any other job, but: Is there a chance to become Eggnogg something Madgarden rather work on, and not some "entertainment time job"
Just wanted to say thank you so much Madgarden for making this game and sharing it! Recently played this again for the first time in years at a LAN party with friends. It's always a (literal) hoot. The simple controls (but surprisingly large movelist from the restricted inputs) instantly pull people in. My memories of this game go all the way back to middle school when a classmate with a USB introduced everyone to this ambrosia of a game. Seriously fond memories of bonding with others over this, and now roughly 7 years later played it again and it's as great as it was then.
Wishing you the best :)