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animating the same property multiple times

A topic by ilikeindie created Nov 10, 2022 Views: 99 Replies: 1
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there's a lot of more complex paths that could be possible with this. for example, having an object revolve in a circle/ellipse path (without rotation) by having one position track move it back and forth in the x axis with circular in-out easing, and another do the same in the y axis or a coil path by having x axis circular in-out easing with linear motion in the y axis.

though, this would be kind of clunky to understand the coordinates for unless you make it so the coordinate/property numbers are relative to the object's current status (ex: not "move to 20 x and 15 y" but "move +5 in the x axis and +10 in the y axis") while still having a way of checking what those coordinates/properties are at each key...

Hey, thank you for the suggestion. I need to think a bit about it but I think the ability to cumulate the tracks could be really confusing.

Maybe having the possibility to separate the tracks x, y should be enough to achieve this result ?