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HONK: VTuber Lipsync Suite

All-in-one suite for mic-only lip-syncing characters! · By DreamToaster

Mac Adaptation?

A topic by Deleted Account created Nov 13, 2022 Views: 356 Replies: 7
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I've managed to get most of HONK working on Crossover (M1 MBA, Ventura) - I had to install Microsoft dotNET so that HONK doesn't just flat out crash

my only issue, is I can't get the microphone to work no matter what I do

I'll get back to you once I figure out

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I managed to get HONK working in its entirety, minus creating new characters. The trick to fix the microphone, was to upgrade to Crossover 22. Hope this is useful knowledge to some of you! I’ll be creating my characters on a Windows PC for now, but if I figure out some way to convert this batch script for macOS (if possible) or how to run it in Crossover - I will update you as well. You NEED Microsoft dotNET framework, my recommendation is to let crossover install 4.8 - won’t hurt and I didn’t pinpoint which one HONK needs plus this installed all previous versions and so it made it work :) EDIT: It doesn’t work with the internal Mic of the MacBook - I know you have a Mac Studio but just in case anyone else is stumped - use an external mic please

Okay so after trying to mess around with it, it really isn’t a good way to use HONK Mic loves to drop out still and fixing it seems like voodoo. Redoing the bottle/prefix sometimes helps sometimes doesn’t. This is Unity, it should be possible to “Export for Mac” - unless any Windows only deps are crucial for HONK to function :(

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it’s okay! I’m finding this isn’t too practical because Crossover keeps cutting the mic out. I guess streaming on Mac isn’t there yet, Apple Silicon only just woke up game devs so we might have to wait a while since the streaming “industry” sees it as a good low footprint option. Even OBS on OSX is poorly optimised

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it would still be nice however to see a HONK port. Veadotube mini runs on M1 through Rosetta (has an x86-64 macOS build) but it’s nowhere near the level of complexity that HONK is so it’s both just for starting out and also maybe why it was so easy for it to get a port. I know some Unity but I haven’t gotten to the point of exporting for multiple platforms yet, maybe I’m just missing something.