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Your Only Move Is HUSTLE (Open Beta Version)

An online, turn-based fighting game and superpowered fight scene simulator. · By ivysly

Cowboy Super - Unreliable Preview (or just DI?)

A topic by Nekkowe! created Nov 26, 2022 Views: 593 Replies: 6
Viewing posts 1 to 2
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Moves like Impale and the lasso grab get weirdly unreliable previews when the super is active - the super won't hit in the preview, but *will* hit when the actual move is used, moving the opponent out of reach for a move that was shown as if it'd work.

Is this just a DI thing, or is there a problem in the preview there?

(+1)

It does say (buggy) in the preview toggle... But honestly DI heavily influences these sort of situations with rapid attack moves, as more hits result in stronger DI influence.

True, true - every time I use stuff like the cowboy's triple hit upwards or downwards, I regret it immediately, even in this patch

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Oh that's definitely a DI thing. If that triple hit is easily readable you can weasel out of it most of the time on 1st hit at correct DI angle. 

I recommend checking if they can escape a 3 hit combo before locking in. 

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ever talked about cowboyS 1000 Special?

Yeah, that one too, it makes many moves with slow startup too risky to actually use in combos while it's active & leads to the opponent recovering a lot more quickly after Izuna Drop

But so far, it seems like the answer to that is always "yes"!
Usually, even the slightest DI in any direction at all throws the 3-hit combo off.