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Your Only Move Is HUSTLE (Open Beta Version)

An online, turn-based fighting game and superpowered fight scene simulator. · By ivysly

Projectile cancelling is based on who is P1 and P2

A topic by 6clix created Nov 27, 2022 Views: 437 Replies: 1
Viewing posts 1 to 2
(+3)

When two projectiles collide , one gets "deleted". Usually this is decided by classes. The ninja's shuriken cancels the cowboy's lasso, the ninja's shuriken and the cowboy's lasso cancel the wizard's magic dart. But when classes match , it's always P1 that gets to keep their projectile , while P2 always gets theirs deleted. I think this really takes away from the otherwise fair and equal environment for mind games this game provides.

I found out that projectile cancel is also based on speed. I tried with shuriken, and by changing the speed gives different outcomes.