Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SILENZyO

14
Posts
3
Topics
A member registered Nov 24, 2022

Recent community posts

AHAHAHAHAHAHAHAHAHAHAHAHAHA

the last time a pommel hit me was about 3.X

Ninja got buffed a lot. Dash speed can be changed now

DI up

DI?

It means the character has "armor", that absorbs 1 hit before they get hitstun.

As the title says, the move is so bugged right now that it literally can lose you a game. Bad predictions, inconsistent hurtbox...

Just please.

lets say its a preemptive burst

U try to escape a combo BEFORE it happens

Today I had the same person play 4 games against me (EU server), while he kept changing his name ( monkey, cat, etc...). He quitted all games made me waste time and he's not punishable. The other 2 games I had ( NY server) went a little longer, but they eventually quitted too. If you can't bother to learn the game, just don't play. This isn't a fighting game where you can mash random buttons and win. That said, this is a fun game, when you actually get to play, so until actions are taken against quitters I'm just gonna stop playing...

It has happened  a couple of time to me as well.

(1 edit)

When you try using jump kick or roll you evade incoming bullets but at the end you are open for another shot, so that's not a really viable option unless you are so close to hit the cowboy. And even if you use moves for free it just means you lost your cancels instead of health and are in a worse situation than your opponent. Looks to me the only viable way is to stay at close range and prevent cowboy from using this setup. And even then is almost impossible as he can just teleport up in the sky, build meter and shower you in a rain of bullets.

(1 edit)

Am I doing somehing wrong or this interaction is pretty much busted? In the past you could easily counter the draw/holster mindgame, but now that cowboy can do it while threatening with an incoming temporal round it means you either: block, hoping cowboy doesn't bluff his shot ( if he does you are open to temporal + possible punish), or wait for temporal hoping the shot is a bluff ( while getting hit by both projectiles if itsn't bluffed). It may look like a typical 50/50 split decision, but the key issue here is that even if you guess correctly, cowboy can do it at a safe distance so it's not even punishable. Any opinion or tip?

(1 edit)

As the title says, not really much to add. Lately I only manage to complete 1 game out of 4. I've come to the point to write down all the quitters I meet so I don't play with them again. I have a feeling the majority of ragers are kids who just saw a video online and thought the game was cool, only to get their asses beaten since they don't even care to learn the game, and leave after you are 4 hits in a  combo.

I found out that projectile cancel is also based on speed. I tried with shuriken, and by changing the speed gives different outcomes.