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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

some questions

A topic by gandalff created Jul 05, 2018 Views: 1,472
Viewing posts 1 to 1

Hello, me again, I wanted to ask a question about the type of game you want to create

1 - Do you want to give the feeling that Hiro (and possibly all the femboys) are weak, in comparison with the rest of the characters in the game?
The first time I play this game, most of the enemies were too strong and fight, almost always was a bad idea, at least until get level and proper equipment, these incites you to avoid difficult encounters or evade these fights (althougth this meaning to end up with your ass full of cum), currently Hiro feels overpowering and it's hard to lose even when you want it.
This feeling of being weak was interesting, because forced Hiro to have sex and be corrupted, becoming more lewd to be able to continue. I think it's an interesting idea that could make an important part of the gaming experience and I wanted to ask if you intend to do it

2 - Do you want to give the feeling of being fighting against being corrupted? Fight against the enemy much stronger than you, forced you to have sex and become more lewd, but now you can win all the fights, and if you're fucking is because you want, end the game being virgin could be more challenging But now that the game does not force you to have sex, finishing the game being a virgin is simply boring. Maybe have sex is simply an option that you can take or not, and the game can`t force it. I think that carrying your character in a world where you know everyone tried to fuck him and you have to avoid that (or enjoy it) was part of the game's charm

3 - Would you say that the characters in ToA prefer to fuck a femboy before any other character (female or futa)?
as if the femboys were the greatest object of desire. Converting the femmy into the greatest object of desire probably condemning them to be enslaved and / or trained by someone can be a very interesting idea

4 - Can you have a friendly relationship with all the characters in the game?
Being able to convince all enemies (with more or less difficulty) to be friends (in a sexual way), instead of trying to become your in  his pet
I ask because many enmigos are very aggressive As the Naga, Kelzal or the spider girl and wanted to know if you could establish a relationship with these characters and turn them in friendly (at least with you)

5 - Finally I wanted to know if your game is a sandobx where you explore and build the story (without clear objectives allowing you to deviate and build the story in many ways) or If it is a linear story (with a unique goal and deviate from this ends in a bad ending)? I ask it because you has said that the food exists as a time meter that forces the player to finish the game, the game tries to make you explore, but you can not do this if you are limited by time, I also do not understand what Hiro's goal is, you are limited in time to finish the game, but I do not understand what is this goal that Hiro pursues, if the only objective is to explore and have an adventure, I would understand it better

thank you for your time and great game that you create