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Tower Defense: Constellation Defenders

A topic by Vintecus created Dec 10, 2022 Views: 391 Replies: 4
Viewing posts 1 to 5
(4 edits) (+1)

Hello there welcome to my first Devlog! I've been working on this game for a little while now and I'm looking forward to finishing it.  Here is all the info I have on the game so far. I am open to suggestions and feedback and may incorporate some features...if I can code them :) I look forward to sharing my progress with you!

Game Name:

Constellation Defenders

Description:

Constellation Defenders is a free-to-play 3D Sci-Fi tower defense/strategy game where you need to defeat invading forces to save the galaxy. 

Features Implemented:

  • Node based building system
  • Mobile Support
  • Sci-Fi Aesthetic
  • Reaction system: combining the damage from two turrets can cause special combination effects
  • Status Effect System: towers and enemies can be inflicted with status effects
  • Towers can be upgraded to deal more damage, increase range or fire speed
  • Different Enemy Types to defend against
  • Boss Enemies
  • Varying level design
  • Wave system: enemies will spawn in waves
  • 7 different turrets to chose from each with 3 upgrades (more to come)

Features to be Implemented:

  • Economy towers: Towers which generate money periodically
  • Medics: enemies which will heal nearby allies
  • Phasers: enemies which can teleport short distances
  • More Boss enemies
  • Stun Status effect for player towers

 

Screenshots and Gifs:

 

<a href="<a href=" https:="" giphy.com="" gifs="" sci-fi-tower-defense-constellation-defenders-tlivvn74zx4m5kwkxs"=""></a>GamePlay1

<a href="<a href=" https:="" giphy.com="" gifs="" sci-fi-tower-defense-constellation-defenders-hfkimtcwaacgxpexj2"=""></a>Turret Upgrades

<a href="<a href=" https:="" giphy.com="" gifs="" sci-fi-tower-defence-constellation-defense-dhs4pnt52b7qm1s4jk"=""></a>Different Turrets and Enemies

<a href="<a href=" https:="" giphy.com="" gifs="" sci-fi-tower-defense-constellation-defenders-lmfue9yid7xphdaist"=""></a>Boss Showcase

Late Game Showcase

Platforms:

Being developed for PC

Mobile support to be implemented

Game Engine

Unity

 

Developer:

Vintecus

(1 edit) (+1)

Update:

Features implemented: 

  • Full Android Support implemented !!!!
  • UI Changes
    • Art Style
    • Upgrades show up in the UI before purchasing
  • 2x speed mode added
  • Added camera panning and zoom functionality to  PC and Mobile


(1 edit)

Quick Update:

New features implemented:

  • Player currency - stardust : Currency rewarded as the player progresses through the game
    • Stardust will be the currency required to research upgrades for each turret in the tech tree
  • Upgrades!!!  (UI still needs to be designed :P)
    • Turret upgrades can now be researched from the main menu:
      • Damage,  range and fire rate upgrades implemented so far for each individual turret
      • other upgrades being considered: Projectile speed, turret pivot speed, build and upgrade cost reductions, higher tier upgrades for each turret
      • all upgrades can be purchased with in game currency 
  • New elemental reaction: Disintegrate
    • triggered when combining Ice and Lighting
    • %chance to instantly kill an enemy

Hello everyone! Hope you enjoying the holidays

Managed to get the Research tree up and running! Permanent upgrades can now be unlocked for each turret which persist throughout the game.  Currently implemented upgrades include Attack Damage, Fire Rate and Turret Range.  I am looking to make the final research node for each turret an "Ultimate" upgrade which changes the turret completely for a more powerful one.  Let me know what u guys think :)


(1 edit)

Hello everyone! It's been a while

Quick update on the game.  

I have been hard at work finalizing the foundation for the game so design will be a lot more streamlined.

Updated enemy pathing and multiple spawn points to add more variety to level designs.

Added next Wave button to allow players to send the next waves early for an added challenge.

Added shooting animations to all turrets.

Changed the visuals of enemy spawn portals and added a visual of the players defend target (spaceship)

Added screen shake when you lose a life or trigger an elemental reaction!

Ground where turrets are built changes materials to match the turrets element

Updated UI images so the resolution of buttons ans UI elements

These changes allow for much quicker level design and will greatly reduce the time it takes to build more levels into the game.

I Will be posting screenshots with all these updates shortly.  

Hope you are still looking forward to trying this game out.  I will probably release a demo version to get some initial feedback. Let me know if you are interested!

Cheers