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Your Only Move Is HUSTLE (Open Beta Version)

An online, turn-based fighting game and superpowered fight scene simulator. · By ivysly

Cowboy draw/holster combo + temporal rounds is OP

A topic by SILENZyO created Dec 14, 2022 Views: 799 Replies: 3
Viewing posts 1 to 2
(1 edit)

Am I doing somehing wrong or this interaction is pretty much busted? In the past you could easily counter the draw/holster mindgame, but now that cowboy can do it while threatening with an incoming temporal round it means you either: block, hoping cowboy doesn't bluff his shot ( if he does you are open to temporal + possible punish), or wait for temporal hoping the shot is a bluff ( while getting hit by both projectiles if itsn't bluffed). It may look like a typical 50/50 split decision, but the key issue here is that even if you guess correctly, cowboy can do it at a safe distance so it's not even punishable. Any opinion or tip?

Instead of blocking, try moves that have i-frames. Ninja can use free cancelable jump kicks to close a short distance and be immune/actionable. Cowboy can dash and use instant teleport. Wizard probably has the least options here, but magic darts can force the player to do something else.

(1 edit)

When you try using jump kick or roll you evade incoming bullets but at the end you are open for another shot, so that's not a really viable option unless you are so close to hit the cowboy. And even if you use moves for free it just means you lost your cancels instead of health and are in a worse situation than your opponent. Looks to me the only viable way is to stay at close range and prevent cowboy from using this setup. And even then is almost impossible as he can just teleport up in the sky, build meter and shower you in a rain of bullets.

Free cancels can help mitigate the vulnerability, but yes.