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The 48 by 48 split problem

A topic by churan created Dec 19, 2022 Views: 359 Replies: 11
Viewing posts 1 to 10
(1 edit)

If this tile is divided by 48*48, the upper, lower, left and middle parts are missing, please check!

I'm using unity and if you split it 48 by 48, a lot of tiles won't work in it because they're always missing something,

Developer

Hi Chruan. It's because my tilesets are optimized for RPGMaker. So the textures are Autotiles-Ready. 24px border, 48px seamless texture, 24px border. Is there a autotile function in unity?

unity doesn't have this feature, and the tiles are missing a lot in unity if they are split 48 by 48. It works differently than RPGMaker, your tiles are great, but I couldn't turn them into great maps in unity.

Developer

There is a RPGmaker autotile importer for unity to import tileset from RPGmaker. But you could also change the grid size to 24px for using the autotiles.

Because I am not familiar with RPG Maker, do I need to use 24*24 segmentation for the remaining tiles except A1 to A5?

Developer

A5 are simple 48px textures. You don't need a change there. A1 is animated water and also a autotile except the waterfall. You can split the waterfall vertical 3 times for a smooth animation. I hope I could help. 

Using your suggestions, I have solved my problem perfectly!

If I use 48 by 48 split, I can't make this Sprite and the roof coincide!

Like this tower! If I use 48 by 48, I can't overlap! 24*24 will do!