I’m doing some render testing with 3D and I couldn’t solve the problem that the 3D model gets clipped. Intuitively the checkered background looks like the area that will be rendered. Here’s everything to replicate - LINK
On one occasion it kept going further away from the center as I kept trying to center everything, and in the end, I either could see the character and have a blank render or see the character only when in a sprite sheet. Sadly I dunno how I got that.
Eventually, I redid the project from scratch and could export. It is a bit unclear where the region gets rendered when messing with canvas position and size. Ah, I found that auto resize on canvas was the culprit.