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Post Mortem learning and take-aways for future work

A topic by will.anstey created Jan 17, 2023 Views: 33
Viewing posts 1 to 1
Developer (1 edit)

Overall during this development period, I feel that I have effectively learned more about the feature of unreal, how the blueprint system works together to create code blocks, different nodes, and their functions in creating the desired features, function and how they can be used to delve into more object-oriented programming, and I've come to a better understanding of using the construction script and why it is necessary and useful.

Out of the numerous takeaways and learning opportunities the biggest is definitely using a better source control tool than just moving the files using a memory stick, anything else would have been more effective as it would have allowed for more backups and would have cost me far less time overall. In the future, I will definitely be leaning into using Github for my work iterations as that would mean that I wouldn't have to worry about losing work at all, and instead, it would all be safely backed up and remotely available on any machine which would in turn also save me time.

In conclusion, even though I made a massive blunder I think this learning and developing period has been very fruitful and has taught me a number of different lessons about Unreal engine whilst producing what I think is a selection of functional and interesting features for future development and learning.