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No Longer Home: Friary Road

Bo and Ao are the last ones left after a barbecue and find themselves stargazing. · By humble grove, eli rainsberry, 87, Adrienne Lombardo, celdavison

Nothing seems to happen? Linux

A topic by LiamD created Jul 23, 2018 Views: 432 Replies: 1
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(+1)

So I click to start, wait a while and nothing happens.

This is on Ubuntu 18.04 64bit, NVIDIA 980ti.

The log file spams a lot of this:

DllNotFoundException: fmod
  at (wrapper managed-to-native) FMOD.Memory:FMOD5_Memory_GetStats (int&,int&,bool)
  at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, Boolean blocking) [0x00000] in <filename unknown>:0 
  at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced) [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <filename unknown>:0 
Rethrow as SystemNotInitializedException: FMOD Studio initialization failed
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeManager.SetListenerLocation (Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <filename unknown>:0 
  at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <filename unknown>:0 
  at FMODUnity.StudioListener.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

DllNotFoundException: fmod
  at (wrapper managed-to-native) FMOD.Memory:FMOD5_Memory_GetStats (int&,int&,bool)
  at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, Boolean blocking) [0x00000] in <filename unknown>:0 
  at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced) [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <filename unknown>:0 
Rethrow as SystemNotInitializedException: FMOD Studio initialization failed
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeManager.SetListenerLocation (Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <filename unknown>:0 
  at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <filename unknown>:0 
  at FMODUnity.StudioListener.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

DllNotFoundException: fmod
  at (wrapper managed-to-native) FMOD.Memory:FMOD5_Memory_GetStats (int&,int&,bool)
  at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, Boolean blocking) [0x00000] in <filename unknown>:0 
  at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced) [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <filename unknown>:0 
Rethrow as SystemNotInitializedException: FMOD Studio initialization failed
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeManager.SetListenerLocation (Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <filename unknown>:0 
  at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <filename unknown>:0 
  at FMODUnity.StudioListener.Update () [0x00000] in <filename unknown>:0 

Developer

Thanks Liam. We'll have a look into this as soon as possible.

Developer archived this topic