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The great unnamed roguelite game!

A topic by IlTimido created Feb 05, 2023 Views: 246 Replies: 3
Viewing posts 1 to 3
(+1)

Game screenshots

The adventure screen


The combat screen


The dialogue screen


The skills panel


The powers panel



Link to the demo

https://iltimido.itch.io/the-great-unnamed-roguelite-game-demo

In a nutshell

This is a demo of an upcoming roguelite game (still unnamed). The game will feature up to 50 different levels, combats, a crafting system and (we hope) a nice story. 

What to expect

Players will embark on a journey through this treacherous dungeon, fighting their way through hordes of monsters and bosses, collecting loot and crafting powerful weapons and armor to aid them in their great quest.

As players journeyed through each level, they will face new challenges, each more difficult than the last. The combat system is fast-paced and intense, with players needing to use all their skills and wits to overcome each obstacle.

Despite the challenges, players will be eager to dive into this new world, will be eager to explore its many levels, discover new secrets, and become the ultimate champion.

This demo

This demo consists of two parts: the first shows the basic gameplay of the game, in fact in the first simple levels you will find labyrinths, traps, buttons, teleporters etc etc.. 

The second is focused on fights and a detailed tutorial has also been provided to explain the basics: you'll find lots of monsters with different characteristics precisely because... it's a demo! 

The final game won't just be about that, but that's how it is right now. 


Thanks for your time and nny constructive feedback is greatly appreciated!

(+1)

Hi, this looks pretty cool!

Couple of observations about the UI:

  • the numbers are a bit small and the font is making them hard to read. In this kind of game I'm probably going to be looking at a lot of stats, so maybe making them larger and easier to read would be a good idea :)
  • you have a lot of empty space around portraits and different sections of the UI. The graphics for characters and items look pretty nice, so why not blow them up a bit and reduce some of that empty space?

You have nice pixel art, make it larger!

Thanks for your feedback @anothercastle

I think I will increase numbers a bit (the problem is the space but I will see what can I do)
About the empy space it has been designed to be a little "airy" but for sure many things will still change!

This look so great. Love the overall art.