Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Eldrich Horror as a rouguelike

A topic by Static Conection Studios created Feb 08, 2023 Views: 273 Replies: 4
Viewing posts 1 to 2

Thou I'm not shure I'll be able to participate due to time constraints, this Jam got me very intriegued, especificaly because the board game Eldrich Horror would count as a rouguelike

There's no "realoading a save" on board games, it's very character centric, the Mysteries and rumours you have to solve are picked ramdomly from a pool, it's turn-based and has clear runs

It's not a perfect example or course, it's possible for a single person to control multiple characters for once, and you simply pick a new one after you die (thou Doom advances and you have to waste significant time getting your items back, if you can get them back at all). Plus the game is usualy played on a single (long) sitting, so permanent consequences might not be as impactfull

If I were to develop a game to the molds of Eldritch horror, possibly mitigating or removing the elements mentioned in the prior pharagaph, would it be submitable to the Jam?

Yes, even multiple characters would probably be fine, I think, as long as their loss is permanent.

I see. Thank you for the reply

Another quick question, obviously the point of the challenge is to try and code the game in a limited time, but would it be allright to brainstorm, make design decisions or start to make art for the game beforehand?

It's perfectly fine to brainstorm and have design notes prior to the start, but art that is going to be used for the entry should be done within the challenge timeframe.

Got it. Thank you