Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[RevShare] Testers/QA for Online Multiplayer Game

A topic by Trybox Interactive created Jul 27, 2018 Views: 1,231 Replies: 13
Viewing posts 1 to 5
(8 edits)

No longer looking for QA testers (although this might change in the future)


Overview

I am building an online, multiplayer, battle royale-esque game. The main differences are:

1) it's space themed set on different worlds. This provides some creative freedom regarding the environment and play style.
2) it's first-person and you play as an astronaut toon.
3) instead of guns, it's lasers and other futuristic weapons.
4) it's PvPvE. 
5) Considering 7 - 12 players / match.

Multiplayer?
The game uses Unity's online matchmaking and servers to provide multiplayer functionality. Testing certain features and general game play is near impossible without multiple testers - hence this post.

Tester Requirements (4 people required)
- 2 hours per week (1 hour per session) on days/times to be set. (whatever works best for the majority of people).
- Must be in Discord when testing 
-  16+.  Ability to speak and understand English (fluently preferred).
- Decent rig. You don't need a supercomputer but potatoes are not likely to be able to keep up with the reqs of multiplayer.
- Some knowledge of game development/QA/Testing is an advantage.. but not required.

RevShare
Testers will get their name in the credits, a free copy of the game, and potential revenue share based on launch sales and testing hours logged.

Interested?
Please reply with:

- PC specs (windows/mac/linux?)
- When would you be free for testing? (doesn't have to be super specific... just general times will do for now)
- willing to be in Discord when testing?
- Any specific reason you want to test apart from potential payment? (doing it for the money isn't a bad thing, but it's the most obvious for reason number 1. We're just interested in other reasons, aside from the potential revshare, why people might want to do it. 
- Country? (we might have to discriminate for distant countries as ping would be an issue at the moment).
- Do you have paypal? (this is how we would pay you after launch, based on sales figures and revenue).
- 16 or older? Fluent english (reading/writing/speaking) ?

What Happens Next?
Depending on the responses over the weekend, subscribe to the thread (or simply keep checking back) and I will reply to the people I would like for testing/QA. You will get an invite link to the private discord group and a download key for the game.

Day/Night cycle



Map (still a work in progress)


finding an online match.


Game Lobby 


Game Countdown





(1 edit) (+1)

- Windows/  Intel Core i5 7200U/ nvidia gtx 940mx
- 11 AM - 9PM (GMT+6 time)
- Yes I can be on discord
- Generally interested on  game testing and for the revenue share
- Bangladesh
- Yes I have a paypal account
- 19. Fluent in english on all 3 basis 

Awesome. I would be happy to have you as a tester. I just need to find a few more people and then I'll hand out links for the private discord group. 

Will be waiting for your link then :D. 

Might be easier to just add me on Discord.

Trybox Interactive#7133

Done. My discord is adwitr#1164

you may want to fix the "only decent computers" because that would leave out people with older systems and laptop users. You could be missing out on a big community without realizing it.

Thanks for the suggestion.

 I left it kind of open ended (not specifying hardware specs) because it's difficult to pinpoint a certain range atm. However, there's just nothing that can be done for some older systems and laptops (I don't think anything less than a core i3 7th generation/4GB RAM/GTX 700+ would do very well).

Optimisation is something I am very focused on in order to make the game playable for a wide range of specs, but as it stands, I don't even know the "minimum" specs required yet.

Ideally, I think anything that could handle 60fps @ mid - high settings would be the target. Anything lower than that would just made it look graphically ugly. Because it does have a FPS aspect, I don't really want some people on 30 fps and others on 60 fps because it's unfair.

How would you suggest "fixing" it? Should I be more specific with my requirements? ie - list the bare minimum you need to even play the game at lowest settings? or do you think I should extend it to say something like "you need core i3 equivalent or above/4GB RAM or more etc".

(+1)

core i3 7th generation is almost in every last year laptop and Geforce 700 is still considered new for some. So ya you kinda are leaving a lot of people who cant buy a newer laptop or expensive graphics.  4GB ram is common but everything else you want people to use is just not going to happen.

The problem is, at a certain point, catering to low-end machines will impact everyone else and reduce the overall quality. This wouldn't be an issue for a non-networked game, or maybe a game that lets someone host on their machine, but using Unity's online servers brings a few headaches. 1) low-end machines that can't get 60 fps (even on low settings) can cause desync and rubberbanding, problems with animation sync, var and event syncs (health, shooting a weapon, etc). You also get potential issues with dev work for networked objects as they have to be redone to accomodate for low end machines that struggle to pull 60fps at med settings or lower.

The specs I wrote (core i3/4GB ram/GTX 700) were a rough estimate for getting 60 fps @ med - high settings (again, I think it wouldnt be worth playing on low graphic settings. no shadows, low res textures, etc). Not that it's set in stone, but I would say it's something like this:

Test Machine/Recommended (60fps @ Max Settings @ 1920 x 1080)
Core i5 7300HQ
8GB RAM
GTX 1080

Minimum (60fps @ Med/High Settings @ 1920 x 1080)
Core i3 7th Gen
4GB Ram
GTX 600 - 700

Playable (60 fps @ Low/Med settings @ 1280 x 720)
GTX 500 (so any GTX from 2010 onwards)
Intel Pentium (2011 onwards)
2 GB RAM

(1 edit)

- Windows/  Procesor Intel® Core™ i7 4710HQ  / NVIDIA® GeForce® GTX860M 4GB GDDR5   / 16 GB RAM
- 5 PM - 11PM (Central European Standard Time = GMT+1, Central European Summer Time = GMT+2 )
- Yes, you can contact me on discord (Fipo#0724)
- I love to play games and I am working as a software tester so this is ideal for me.  
- Slovakia (PING  19 ms,  DOWNLOAD 57.57 Mbps, UPLOAD 99.55 Mbps )
- I dont have a paypal account, but I can create it. 
- 26 years old. Fluent in english  (reading/writing) ...I have to improve speaking :D

Worst case scenario I'm sure I could figure out an alternative, but for people outside out the UK, Paypal is the easiest option for me in terms of record keeping and paying people promptly.  I'll add you on Discord.

(+1)

- Windows / i7 - 7700HQ / GTX 1050

- 8 AM - 5 PM UTC -5

-Yes I have discord Moltak#3229

- Want to experience new parts of game development

- Mexico

- Yes

- 19 Fluent english.

sent a friend request on Discord.