Cool game liked the art and sounds but the slingshot was a bit hard to use at the beginning.
Moltak
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Ran out of bullets really quick on the first run and just took a while to die after that so a melee/suicide key would be nice, you can make zombies grow multiple plants at the same time so tried my best to get combos lol, confused about the middle plant box since you can plant anywhere.
The intro was great to see but didn't have much to do with the game itself and sounds were really loud.
You're right about the difficulty capping out I believe it stops at around 20 or 30 can't remember the numbers right now I was planning on extending the play time but ran out of time lol xD
As for the space bar I had experimented with making it so you couldn't move when it was held but ran into some responsiveness problems that would take some time to fix so I scrapped it, had other ideas but again ran out of time sadly I only had time during the weekend to participate.
Thanks for the comments and for playing it for so long lol.
Really cool idea the light was intuitive enough that a preview isn't necessary but it took me a while to figure out I should use my mouse to change the lights.
Also, a bug report if you want to keep working on the game I found you can move diagonally so on the final level I only had to change the lights once right at the end.
Good game I like how short stealth is really makes you have to time it correctly.
The move speed is really slow makes backtracking to where you last where a bit annoying and some indication the enemy is about to turn around would be nice I died a bunch having to wait behind them so stealth would last long enough but they turn around instantly.
The game is not very intuitive the clock and the way you gain score (fish) are confusing.
The icons on the top left (that disappear after a while) the minimap and the fishing area some of these look to be part of planned but unfinished features.
The basic gameplay is good for some quick fun keeping it tight and polished would be ideal.
The art and music are a good fit for the casual nature of the game high praise there.
Game Title/URL: https://moltak.itch.io/knossos-invasion
Pitch/Information: Endless naval shooter. The web version seems to not work correctly.
I'd like feedback on: Anything
The game has been released, unfortunately, I did not have enough time to polish the game at all I had some very busy weeks and could only work on the game for 4 days a couple hours each.
The 3d-ish effect I used didn't work well with the cannons I did not have time to test this at all, there are no sounds and the ai is nonexistent to say the least.
My limited time was managed very poorly the first weekend of the jam was when I had the most available time yet I spent all the first day working on the 3d-ish effect.
I learned a lot about how to make games with the Godot engine with the experience I gained I'd say couple more jams and I could've had this game in a state I'd be happy with.
The hardest part coming from Gamemaker studio for me has been collision detection they work in completely different ways and I didn't quite get them right in the game.
Day 4
I got some time to work on the game today but not nearly as much as I would've liked, I have implemented enemies in the most basic form, all they can do is aim at the player and bounce around but most of the groundwork has been laid and I do hope to be able to finish some basic AI before the deadline.
TODO:
Finish enemy AI.
UI (Score, Player lives)
Load art assets
Goal? (currently is nothing more than a top-down shoot em up)
Day 3
Progress has been much slower than I had hoped, both an unusually busy week and my inexperience with Godot engine have slowed me down.
The player is now fully functional in the scope of the game I want to build.
The only missing feature is the enemies for the goal scope of the game and depending on the time remaining more features will be added
Hello everyone I am Moltak, hobbyist developer.
For this jam I'll be using Godot game engine for the first time, I used to work with Gamemaker Studio but since GM:S 2 was launched I have been looking for a free alternative so I am giving Godot a try.
For now my game is going to be a slanted top down naval game were you "Captain 'The player'" will defend against the "Black Sails"
Current progress is only a simple player ship.