This game seems awesome, and I'm excited to try it out with my group!
... but I know that sometime early in the first session, one of my players is going to try to kill something with a crowbar, a power drill, or a welding torch. :-D
What do you recommend for damage values on those items or other improvised weapons? Most "real" weapons seem to do 1-2 damage, should these be 1-1 instead perhaps? Or 1-2, but apply disadvantage to the attack?