Project for #LOWREZJAM 2018.
The project inspired by the moment I went hiking on the mountain and I almost getting lost.
Day 1:
Start working on a movement mechanic and display on 64*64 pixels.
Day 2:
I planned to use sprites in the 3D world using bill-board. Everything looked good until draw order issue appeared. It took a few hours to solve this issue by wrote own sprite shader instead of unity's sprite shader and set "camera.tranparencySortMode" to "Ortho"
Also, Implement flashing light from the phone to interact with objects in the game.