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I Wanna Lockpick

A strange puzzle game about matching colored keys and doors. · By LAWatson

Underappreciated numbers

A topic by JustImagineIt created Mar 06, 2023 Views: 715 Replies: 8
Viewing posts 1 to 5

Seems a bit unfair that only either the smallest numbers or the numbers with lots of divisors get their own door sprites. I mean, you can't give sprites to every single number, there are too many. but on the other hand, it's nice to be remembered.

You could probably add more locks onto a 2x2 door, but I think this is the extent of "comfortable" fitting keyholes. Go to 2x3 size.

Also, 24 doors would be more readable as four 6-lock flowers.

(1 edit)

For reference, this image is probably the maximum amount of keyholes you can cram onto a 2x2 lock. You really shouldn't use this graphic for twenty locks. Go to thirteen, then if you want more, make the lock larger.

I’m not sure whether 13 needs its own sprite, but 7, 9, 10, and 11 really should have sprites since there are Stone Doors of those numbers, and it’s a little awkward to see a plain number sprite on a world map door

See what I mean by forgotten! I suspect stone doors will need keyhole counts of a maximum somewhere around 24 when the final version comes out. Unless more key types emerge, but I don't think so.

The 13-stone door exists in part 2.5(according to Kina)

To be fair, by that point in the game Stone is kinda a regular key color now, so its doors don't really hold as much special weight as they used to.

I think that the current numbers are fine since they are numbers that are either small or look relatively aesthetically pleasing, and the amount of keyholes you crammed looks... uncanny. 

This was just a "what if" scenario. However, I would suggest if the keyhole layout was sufficiently different for each number people could get used to those numbers.

(+2)

I really like those 9, 11, and 13 lock doors. I also confuse the 12 lock door for 16 locks a lot (not sure why), so I might try making my own version of it.