I’m trying to understand the reason for some negative reviews, and I think they wanted to find the backrooms storyline here... no wonder their reaction. This game is not about escaping from “the entity” in level whatever number, nor about the fear of being killed by its pointy sharp extremities. It has absolutely nothing to do with that.
This game is about the uncomfortable feeling a child has when he walked into a big empty room by accident or by curiosity and gets the feeling of “I’m not supposed to be here”, “how can I find the way back to where everybody was”, etc... Anemoiapolis really captures that. And that’s the reason why I bought it. I found exactly the type of atmosphere I was wishing to experience. For those saying the beta was better, I must say that the final game has been made with extreme care to details: when visiting new rooms and places in this version, I got a deep vibe of the “I shouldn’t be in this room” feeling.
Said this, I have megalophobia, so maybe I’m feeling things that other users can’t.
Maybe it’s a very niche game if not everybody can understand this kind of feeling. But then, IMHO, the youtube reviews that said this is a backrooms game have hurt more than helped.
To the developer, congratulations for releasing this final version. I also write software, and I really know how hard is that endless stage when you say “it’s almost finished” but then the “almost” never ends. I wish you release more chapters with this vibe of large and empty spaces (just don’t transform it into running away from “entities”, please).