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Mystic (not) Roguelike.

A topic by Kuranyem created Aug 05, 2018 Views: 425 Replies: 2
Viewing posts 1 to 3
(1 edit) (+1)

Hey.

This is my 3rd official jam, didn't have time to finish the previous one unfortunately. I need to take a break from trying hard stuff so I'm going to chill a bit and try something fun and simple for a change. I am absolutely HORRIBLE at art though so don't expect anything good there, thankfully cc0 exists.

So what's this game about ? ( Edit: better gif )


Ah. It's just a "let's mix stuff I like for the 64x64 support and see how it goes" to be honest.
It's actually not a roguelike at all! Right now it's kind of a Final fantasy legends with roguelike graphics using the final fantasy adventure battle system. Yeah, I just had the gameboy games in my head for a while so I'm just going to experiment. I went with a 8x8 roguelike artstyle because of the screen gameplay space I wanted, 16x16 even centered on the player would feel wayyy too big.

Anyway right now everything feels a bit too green so I'll work a bit on the colors and tiles before starting to think of the worldmap.

Looks great. I'm interested in playing it!

--- Update #2 :

A bad bronchitis got me, couldn't work at all :/
But I did plan ahead a lot before this time so it shouldn't affect the core game that much, though I probably won't have time to perfectly add all the features I wanted.

It's not quite what I wanted but heh, time's running out and it works so I'll roll with it. I'm giving myself tomorrow and mayyyybe saturday to polish a bit that part but I think I'm just going to start building the world next. Adding enemies, items etc. Colors are still a bit wonky.