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"The Grind" - Group Devlog 3/8

A topic by ephun created Mar 08, 2023 Views: 145 Replies: 1
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Wednesday, March 8

Just under 3 days until our submission is due.

Hey! We're Team Boxmen, and we're a group of hobbyist developers from the United States. For this jam, we wanted to put a spin on the traditional rogue-like: instead of dungeon crawling, you must navigate the horrors of your ever-changing workspace in the dead of night, completing a set of chores.


If you've ever played a game like Five Nights at Freddy's and wondered "why don't they just quit?", we're on the same page. So, as a play on this theme, we're going to make it so you CAN quit the game, but then you must suffer the real-world consequences of being jobless.

One of our main mechanics is using a hose to spray down the messes throughout the warehouse you work at, and how the water will interact with the ghosts that are after you. 

Today we're tasked with writing the behavior script for our first ghost, The Crawler.

A sort of mini-checklist for The Crawler:

  • Crawls out of the dark towards you
  • Presence indicated by flashing lights
  • Go away when sprayed with water

Which is not as easy as we would like it to be.

Since Godot 4.0 Stable only recently came out, we're dealing with all of the quirks that come with adapting to a new update. Navigation has greatly improved, though.


We're also messing around with pixelization shaders, to create a darkness film grain a la Skinamarink.


Things are still pretty quiet, though. Going to need to work on implementing sound soon.

But for now, it's all merge conflicts and weird graphical glitches...

Fingers crossed.

Update: The Grind has been submitted! Play it here.