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ephun

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A member registered Apr 12, 2021 · View creator page →

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Hey! Appreciate the video. Thank you for spending the time to play through things! Left a comment on YouTube :)

Cool game in the vein of Dark Echo!

Update: The Grind has been submitted! Play it here.

Yes! Press F11.

cringe

This looks fantastic. Seriously great job. Is that your art?

Wednesday, March 8

Just under 3 days until our submission is due.

Hey! We're Team Boxmen, and we're a group of hobbyist developers from the United States. For this jam, we wanted to put a spin on the traditional rogue-like: instead of dungeon crawling, you must navigate the horrors of your ever-changing workspace in the dead of night, completing a set of chores.


If you've ever played a game like Five Nights at Freddy's and wondered "why don't they just quit?", we're on the same page. So, as a play on this theme, we're going to make it so you CAN quit the game, but then you must suffer the real-world consequences of being jobless.

One of our main mechanics is using a hose to spray down the messes throughout the warehouse you work at, and how the water will interact with the ghosts that are after you. 

Today we're tasked with writing the behavior script for our first ghost, The Crawler.

A sort of mini-checklist for The Crawler:

  • Crawls out of the dark towards you
  • Presence indicated by flashing lights
  • Go away when sprayed with water

Which is not as easy as we would like it to be.

Since Godot 4.0 Stable only recently came out, we're dealing with all of the quirks that come with adapting to a new update. Navigation has greatly improved, though.


We're also messing around with pixelization shaders, to create a darkness film grain a la Skinamarink.


Things are still pretty quiet, though. Going to need to work on implementing sound soon.

But for now, it's all merge conflicts and weird graphical glitches...

Fingers crossed.

I assumed that might be the case, but just wanted to cover my bases

Seriously so amazing.

Hey guys. It has come to my attention that downloading Greetings from Sweetwater prompts a SmartScreen warning when trying to play on PC. This is most likely because it is "unsigned", which most indie games you'll download are. Just extract the game from the zip and you should be good. We promise it's safe!

Hey guys. It has come to my attention that downloading Greetings from Sweetwater prompts a SmartScreen warning when trying to play on PC. This is most likely because it is "unsigned", which most indie games you'll download are. Just extract the game from the zip and you should be good. We promise it's safe!

Hey guys. It has come to my attention that downloading Greetings from Sweetwater prompts a SmartScreen warning when trying to play on PC. This is most likely because it is "unsigned", which most indie games you'll download are. Just extract the game from the zip and you should be good. We promise it's safe!

WWGD Game Jam 2022 community · Created a new topic Theme?

Hey, I can't see the theme. What is it?

Oh! Also here's a little game "trailer": https://www.youtube.com/watch?v=yz8VL4mC6Oo&ab_channel=TeamBoxmen

(1 edit)

Just a minor update on the state of things: we have been continuing to tweak Krampus and gameplay over the last few days. If you haven't played since Christmas Eve, I'd encourage you to give it a second look!

We love any opportunity to make something that'll scare ourselves lol

Thank you!

Haha we appreciate it :)

very well done, guys!

We appreciate the feedback! Look for a little more fleshing out of gameplay in the next few days or so...

Yeah for sure, but I just thought it might be better to have any possible in-depth discussions moved to another thread as to not spam. Probably not necessary though lmao

Not being able to jump made this a challenge!

I am a big fan of mazes in games, and this was very cool to see. Of course, being the game-breaker that I am, the very first thing I did when I loaded in was walk off of the edge and fall until everything stopped rendering. I'd recommend adding a barrier around the edges of the map haha

Yes, he does. There's quite a bit of strategy to sneaking around--crouching and hiding in stuff in order to get around him. 

This is RAD. That's all I have to say. Great job.

If you have any questions about our entry "Krampus vs. Kringle", let us know here and we'll try to get back to you!

Great job!

Unfortunately, I believe so. You could upload a new build to your game's page (not the submission page) and let people know to check that version out?

Ok, Satanic Nicholas may be my favorite name for a game I've seen so far haha

Your concept of a first-person wave defense Christmas game is super interesting. The GUI was a bit confusing for me and it was a little confusing to control, but cool idea!

Cool idea. In my opinion, some of the fonts/sprites don't mesh super well together, but a very cool concept. Love the Project Zomboid-like view range!

Fantastic job! It appears that a few things got a little bit messed up in translation, but seriously great job!

Great job. I love the Zelda-like place announcey things. Idk what to call it lol

Love the Game Boy-style graphics. Great job!

Fantastic. Super cool Nitrome-y graphics.

This is great! I love the art style. It may be just me, but I don't think adjusting the audio sliders in the settings does anything for me on the web version? I probably just did something wrong. I was also able to phase through the map while sliding (not sure how) and got stuck at the bottom of the screen hahaha

I have been going through and playing all the games I can. Some of these are super fun.

I don't have enough VRAM to run through my GPU, so I selected CPU and it gave me an error. Is the CPU dropdown functional, or will I have to find another computer with a better GPU?

Love it or hate it, this sure is a video game! And I did something to help make it!