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Fatamante progress

A topic by hechelion created Mar 09, 2023 Views: 101 Replies: 1
Viewing posts 1 to 2
(+1)

Just today I found out that here you can keep a log of the progress.

"Fatamante" is a game where the MC is a support mage, he doesn't have any fighting skills except controlling fairies.

Each fairy is a different entity, with its own life and intelligence, so they must be controlled by commands.

I am developing the game with the SFML library and a series of classes that I have created from previous games.

Over the weekend I was putting it all together and created some simple graphics.

I programmed the creation of random dungeons and a layer that allows to convert the map to nicer graphics, for example, different tiles for the ground.

During the week the progress has been slower, I programmed a basic FOV and I was implementing different control systems (numpad, Vikeys and gamepad). Fast forward a bit the enemy classes and fairies and I was dealing with various bugs.

In these days I hope to finish the graphical interface, implement the inventory and start giving intelligence to the enemies, as well as the fairies.


I didn't manage to finish what I had in mind.

I know you can upload the game and tag without finishing, but although I managed to create the maps randomly, add enemies and have them have some life.

What should be the core of my game, the management of the fairies, I haven't even started to program it yet.

It would take an additional 2-3 days to implement faery control with some gameplay options to consider it a complete experience.

If I had been able to dedicate myself fully every day, I surely would have been able to finish, but unfortunately, I was unable to make much progress during the week.

Maybe the next jam.

Thank you all.