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The Last of Dingus - by team of brothers Jachu & Stachu

A topic by Janku created Mar 13, 2023 Views: 117 Replies: 1
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Hi! :)

We are Jachu & Stachu!

This is not our first gamejam and not even first gamejam we participated in team as brothers, but it is our first roguelike game we have made and we are really proud of the amount of work we were able to put out in such short amount of time!

I'm (Jachu) programmer and Unity developer of this one and my brother (Stachu) worked as 2D and 3D artist for all of the assets. Music if featured was either self-made, or variations of free sounds from freesound.com.

Here is a link to the game - available to play in the browser and already submitted to the jam ->

The Last of Dingus by Janku (itch.io)


About the making of the game and our goals during the jam ->

We mainly focused on including mechanics featured in linked roguelike description page, but also our own experience with roguelikes and games that feature roguelike elements. For starters - in the game we have form of single runs which end in death and no saves as well as generated content -> player can pick areas to scavenge and discover which are generated with random amount & locations of resources, enemies, amount of floors and variations of them in each area. That way no run is the same and player has to learn to use his resources wisely to survive one more day! We also included turn based mechanics in form of player picking out one of randomised buffs to choose at the end of each completed level -> you can either pick maxing out your health bar for good, or use some additional resources, if you were particularly light on ammo in recent levels!

We hope to include more features and expand already existing ones, but that is all we have managed to put out and we are out of time so that's it as of now. We had a lot of fun with this game, so we will for sure come back to it and update The Last of Dingus after the jam finishes :)

We also planned for this game to be our test of how to make "fun to play" game, as we often forgot about that important factor in our previous games :P We often made games that were fun in concept, but in result didnt provide experience that even we as creators wanted to come back to. This game is supposed to change this, so I hope it worked out :)

The title and theme of alien mushrooms chasing protagonist called Jole is of course inspired by currently running show and the game that we love - "The Last of Us".

Here are also few concept arts (made by Stachu) mashed together that present what we considered when thinking about the idea for the game. At first we thought that making full-on The Last of Us parody game was a way to go, but we changed our views and set the whole thing in space to make it more of our own. Also few additional enemies that we considered for the game are visible, but we obviously only had time for one model in the end (in the game it also changes size, textures and stats, so in total, there are 4 enemy types made) -> We will probably consider adding them, when updating the game at a later time.