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Empires in Ruins - TD/4X Hybrid

A topic by Sgt.H created Aug 09, 2018 Views: 487 Replies: 3
Viewing posts 1 to 3
(1 edit)

Hello guys,

after 2 weeks of beta of our Empires in Ruins we did put together quite some questions we were asked by the testers and here's a set of FAQs that we think it could help whoever is interested in trying it but doesn't want to go mad because of some of the features of this beta ;) !

https://sgth.itch.io/empires-in-ruins/devlog/44083/empires-in-ruins-beta-faqs

You can take a look at the beta if you like it, soon I will start adding some more logs to this thread as well!

Cheers,

H

Admin(+1)

Thanks for sharing. I like the idea of doing FAQs in a devlog to help people learn more about the game. I suppose it's not really a devlog at this point, but still a good way to engage with audience.

Eheh thanks @leafo glad you like it! I didn't want to re-start another devlog from zero specially now that the game is in a quite advanced stage, but I still wanted to begin somewhere its itch.io presence and at the same time i got quite some questions from our testers in this beta round, so I thought to merge all of it into a single entry as a starter ;)

https://sgth.itch.io/empires-in-ruins/devlog/48634/to-tame-a-beta-v0841-076

So, the adventure continues, the FAQs are still valid, now the game has 1 month+ of fixes, one new enemy (Zeppelin), and above all it also sports a bit of the dialog system  of the full game, I hope you guys have a sec to try it and let me know what you do think of it!