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Export Spriteset Optimisation and Scene Animations

A topic by 8plugs created Mar 22, 2023 Views: 161 Replies: 5
Viewing posts 1 to 6

Hi, first a big praise to the creator of the software! good job so far!

I have two feature requests:

1. it would be very helpful if the individual animations were tagged when exporting to the asprite format. Alternatively it would also help if there was an option to export all animations in rows or columns to a single spriteset. (especially not to have the different angles in the 3d export in single files).

2. if i have a gltf scene in the project it will be importet again when i change the source file, but i haven't found a way to reload new animations from the gltf without impoting the scene again completely.

Hi, thank you !
1. The animations should be tagged when exporting to aseprite format (yes I checked it's well tagged on my side). Ok to have all animations in one spritesheet, noted for a future update.
2. Effectively, if there are new animations or deleted animations it will not update pixelover project animation from the gltf one. I'll find a way to do that in a future update, thank you for the feedback !

yes you are right, i tested it again with a new project file, there the export with tags worked. I tried to find out why my project does not write tags in aseprite when exporting but without success. I have an open eye for this now and if I stumble on something that we can understand I will write a bug report. (the current projectfile which does not write tags i could provide)

Ah sorry my mistake, I set "Area and size" -> "Area" to "Full page" when exporting. Then it has no tags. "Canvas" works as desired.  

Oh ok, should be a bug then, I'll check that and keep you posted

Yes you were right, I fixed it, and I double checked other issue with aseprite export (I found an issue with 3d auto rotation) should be all fine now. I will let you know when the release with the fix will be out