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Powers That Be

When a young girl has the ultimate power over your emotions… do you want to resist? · By Burst Out Games

Bug Found !!!

A topic by mr_gatez created Mar 27, 2023 Views: 1,321 Replies: 1
Viewing posts 1 to 2

Hi i have found a bug, when i load up the save files from the last version it crash's both on the *.SH & *.EXE see crash log below.

Mon Mar 27 22:52:23 2023

Windows-10-10.0.18362

Ren'Py 7.4.10.2178

Bootstrap to the start of init.init took 0.05s

Early init took 0.00s

Loader init took 0.02s

Loading error handling took 0.02s

Loading script took 1.18s

Loading persistent.

Traceback (most recent call last):

  File "renpy/persistent.py", line 199, in load

    persistent = loads(s)

  File "renpy/loadsave.py", line 63, in loads

    return cPickle.loads(s)

ImportError: No module named revertable

Loading persistent.

Traceback (most recent call last):

  File "renpy/persistent.py", line 199, in load

    persistent = loads(s)

  File "renpy/loadsave.py", line 63, in loads

    return cPickle.loads(s)

ImportError: No module named revertable

Loading save slot metadata. took 0.04s

Loading persistent took 0.01s

Importing _renpysteam: ImportError('No module named _renpysteam',)

Set script version to: (7, 4, 10)

Running init code took 0.09s

Loading analysis data took 0.02s

Analyze and compile ATL took 0.02s

Index archives took 0.01s

Dump and make backups. took 0.01s

Cleaning cache took 0.01s

Making clean stores took 0.01s

Initial gc. took 0.04s

DPI scale factor: 1.000000

nvdrs: Loaded, about to disable thread optimizations.

nvdrs: "Couldn't load nvlib." (can be ignored)

Creating interface object took 0.02s

Cleaning stores took 0.00s

Init translation took 0.06s

Build styles took 0.01s

Load screen analysis took 0.02s

Analyze screens took 0.01s

Save screen analysis took 0.01s

Prepare screens took 0.05s

Save pyanalysis. took 0.01s

Save bytecode. took 0.01s

Running _start took 0.01s

Performance test:

Interface start took 0.07s

Initializing gl2 renderer:

primary display bounds: (0, 0, 1920, 1080)

swap interval: 1 frames

Windowed mode.

Vendor: 'Intel'

Renderer: 'Mesa Intel(R) Graphics (ADL GT2)'

Version: '4.6 (Compatibility Profile) Mesa 22.2.5'

Display Info: None

Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)

Could not open 'cache/shaders.txt':

Maximum texture size: 4096x4096

Loading persistent.

Traceback (most recent call last):

  File "renpy/persistent.py", line 199, in load

    persistent = loads(s)

  File "renpy/loadsave.py", line 63, in loads

    return cPickle.loads(s)

ImportError: No module named revertable

Loading persistent.

Traceback (most recent call last):

  File "renpy/persistent.py", line 199, in load

    persistent = loads(s)

  File "renpy/loadsave.py", line 63, in loads

    return cPickle.loads(s)

ImportError: No module named revertable

Loading persistent.

Traceback (most recent call last):

  File "renpy/persistent.py", line 199, in load

    persistent = loads(s)

  File "renpy/loadsave.py", line 63, in loads

    return cPickle.loads(s)

ImportError: No module named revertable

Loading persistent.

Traceback (most recent call last):

  File "renpy/persistent.py", line 199, in load

    persistent = loads(s)

  File "renpy/loadsave.py", line 63, in loads

    return cPickle.loads(s)

ImportError: No module named revertable

Loading persistent.

Traceback (most recent call last):

  File "renpy/persistent.py", line 199, in load

    persistent = loads(s)

  File "renpy/loadsave.py", line 63, in loads

    return cPickle.loads(s)

ImportError: No module named revertable

Full traceback:

  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script

    python hide:

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>

    python hide:

  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide

    ui.interact()

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3315, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 4155, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1100, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/transition.py", line 48, in event

    return self.new_widget.event(ev, x, y, st) # E1101

  File "renpy/display/layout.py", line 1100, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1100, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 727, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1100, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1313, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/layout.py", line 1100, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1313, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/layout.py", line 1100, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1100, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/behavior.py", line 979, in event

    return handle_click(self.clicked)

  File "renpy/display/behavior.py", line 914, in handle_click

    rv = run(action)

  File "renpy/display/behavior.py", line 329, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_file.rpy", line 462, in __call__

    renpy.load(fn)

  File "renpy/loadsave.py", line 770, in load

    roots, log = loads(location.load(filename))

  File "renpy/loadsave.py", line 63, in loads

    return cPickle.loads(s)

ImportError: No module named rollback

While running game code:

  File "renpy/common/00action_file.rpy", line 462, in __call__

    renpy.load(fn)

ImportError: No module named rollback

Developer

Hi mr_gatez,

Thanks for playing Powers That Be! Be sure to try out our other games too such as No Place Like Home and ALT CTRL DEL!

As we do with almost every new update and version we release for our games that are still in-production,  we're always looking to make upgrades to the game mechanics, text, and images of previous chapters/releases. If your save file was saved at a point where one of these changes was made, there's a chance it might not load due to the way the Renpy program is. If this happens, please try loading a different save.

Cheers!