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Animation curves live editing

A topic by MayitaMayoso created Mar 31, 2023 Views: 192 Replies: 2
Viewing posts 1 to 3

Is there any plan onto implementing live editing of animation curves if it is not made already?

Developer (1 edit)

Judging by documentation, it looks plausible, but the related functions (animcurve_channel_new, etc.) are perhaps among the least-used in GML so it’s hard to tell whether

  1. Updating a curve this way will correctly reflect changes across various ways to use it (like in sequences)
  2. Whether there will be more than a few people using the feature (it’s been almost 3 years since animation curves were introduced and I think you’re the first to ask this)

I personally use animation curves a lot for giving juice to the games and being able to tweak the nodes of the animcurves on runtime would be a quality of life improvement. So if in the future there is any update on this side would be very welcomed by me jajajajaja